Fixed Physics Thread Crash
Fixed KubeVS events crashing physics thread
Updating to VS2.5
Ported to 1.20.1!
Ported to 1.19.2!
Changes
- Added
ShipEventsand re-added all events under it
Gutted and Re-wrote All of KubeVS from scratch :)
Changes
- Replaced
vs.info.initwithvs.blockstate.infoevent and remade it as a Startup Event (they are different I swear) - Removed
vs.ship.game_tick - Renamed
vs.ship.phys_ticktovs.ship.phys - Added
ShipAssemblyKtto bindings
Updated to latest VS
- Added new Events
- Added ability to create custom ShipControl
- Refactoring


