Tags
Creators
Details
0.1
Compatibility
Changes
Initial release of the mod. Seeking feedback and playtesters. Join the discord if you wish to help!
No dependencies. Neoforge 1.21.1 only until a stable polished version is released.
It has a lot of WIP assets, models, textures, translations etc, and although barebones in a lot of areas, it is playable and has quite a bit to explore already!
Features:
- Telescope minigame to search for planets and unlock space travel to them
- Basic fuel & tank system with minimum requirements for traveling from planet X to Y
- Super basic rocket takeoff system
- Astronomy Research Table with unlockable Entries to track your progress and learn more about the planets and it's features!
- Custom tooltip descriptions on most of the items to add cute bits of lore and immersion
- Tiny furnitures to collect as rare drops from the planets' puzzles
2 Planets to explore
Asha:
- Custom Sky & Fog color
- The overworld equivalent of plains, forest, river & ocean
- 2 new wood/tree types: Oakroot and Oakheart
- Oakheart Berries which may grow from Oakheart leaves
- Custom grass blocks, grass, short grass, and dirt (No unique features compared to vanilla)
- 5 new Sweetlily Flowers
- 1 new Lunarveil Flower which lights up the area around it during nighttime
- 1 new "block" of starflies, which light up the area around during night time, and can be collected/moved in a Jar
- 2 new land mobs: Nimble and Snuffler
- 2 new fishes: Redtale and Bluetale
- 1 puzzle structure type (with several variations).
- Entries are unlockable through solving the puzzle structures, which may drop an entry
Lunamar:
- All biomes are custom, although only Verdure has unique features, being a dense kelp forest.
- Moonshade Kelp
- Moonshade Fruit: grows from the kelp and lights up the area around it (With emissive texture for fancy shader support!)
- 1 puzzle structure type (floating water cubes)
- 1 new flower, Illuma, that opens up during rain or when underwater
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:R637j5E3:eX5ynaFl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:R637j5E3:eX5ynaFl"
}

