i'm stupid
- Fixed requiring Hexical or it'll break the book :sob:
Forgive me man, I made 1.5.6.7 at 4 in the morning.
- Read 1.5.6.7's changelog. Yeah.
- Fixed partially amel stuff's durability not changing.
how many more oopsies must i say?
- Technically Amel Imbuement is datapack-friendlier now but untrusted (unfinished i think)
- Fixed BeegInfusions not fucking working a lot of the time
- Fixed no Amel Imbuement recipe for Casting Rings
Whoopsies! Sorry about that!
- Fixed up the book a little (online and patchouli)
- Fixed Dark Primarine Staves having no Amel Imbuement recipe
- Fixed crash lmao
oops
- Fixed the Copper Rod and Amel-Copper Item Cradle and the Handed Prison not dropping their items
- Fixed those items also not being mineable
1.1.7: "haha i added some funny swords"
1.5.6's honest reaction to that information:
- Imbue Amel now costs 2xAmel in dust, not in shards
- Many patterns that previously took Amel are more convenient now.
- Simple Mind Containers now look good in the offhand too
- Refactored, like, another 40% of the codebase
- Fixed up the book a little
- Fixed a few errors in the book
- Fixed Amel Swords not working for a bit
- Fixed Amel Wand being able to be made with 10 Amel for a bit and shit like that (wtf?)
- Fixed Enchant Skin
- Fixed Imbue Amel and mishap bugs
- Fixed Lapisworks crashing with hexxy4's Hex Casting build
- Fixed Mold Amel saying it needs Amel and not a moldable substance when it doesn't find a moldable substance
- Fixed partamel variants of the Obsidian wand/staff not existing
- Fixed the Incomplete Staff of Amethyst Lazuli never being able to graduate to a complete staff
- Lapisworks can be datapacked for shit now (will add a wiki for how right after this update)
- Added Reclaim Amethyst
- Added the Amel Jar to store 4 stacks of Amel
- It also renders on you when you equip it in the belt slot
- Works from your hotbar too
- Added the Enchantment Energy Container to store 16 stacks of Amel
- Can't be equipped but works from your hotbar like the Amel Jar
- Added interop with Hexical
- Added the Copper Rod
- Added the Amel-Copper Item Cradle
- Added the Handed Prison for v2.0.0
NOTE FOR MIGRATORS:
Super sorry, but this is the LAST!! time per-world shape patterns change!
- Fixed staffcasting not working if you don't have hextended (WTF????)
- Also fixed some staves not opening their spellcasting gui
- Fixed up the ingame book a little (stopped implying GSent was visible, etc.)
Also fixed the bug where it wouldn't load on multiplayer! - Gave the Warped Infused Staff an actual translation key (bruh how did i forger that)
- Fixed possible bug with Hastenature (wtf)
- Fixed bug with PWShape interop for Patchouli
- Fixed bug where Jump Slate would always jump forwards no matter what
- Gave the web book a custom icon
- Gave Jump Slate a friend: Rebound Slate
- Hextended Gear's staves have Partially Amel-infused variations of them now
my hands bleed
31 staves- extended wood staves
- mossy staves
- prismarine staves
- obsidian staves
- purpur staves
- extended fanciful staves
- fully amel wands have 28% hex grid boost
- partially amel wands have 40% hex grid boost
- Buffed partially amel staves' durability from 100 to 200
- Debuffed fully amel staves' hex grid boost from 25% to 20%
- Debuffed partially amel staves' hex grid boost from 33% to 30%
- Amel staff and incomplete amel staves are now held like the vanilla hexcasting staves
- Changed every hex grid space modifying item to multiply by base, not by total.
- Also added the block counterpart to the Drawing Orb, the Amel-tuned Drawing Orb
NOTE FOR MIGRATORS:
per-world shape patterns have once again changed, this will be the last time. i think.
Whoopsies
- "pages.lapisworks.imbuement_artmind.reflection2" lmao deleted that
- Fixed Jump Slate stuff appearing before enlightenment made it appear after enlightenment and got_lapis in a scuffed ahh way that is hopefully never seen
- Renamed the "Wrong Item In a Hand" mishap to "Wrong Item In Hand" in the book
- Fixed Imbue Amel using the Incorrect Item mishap for the off-hand where it needs Amel and the Wrong Item In Hand mishap for the main-hand where it needs an imbueable item
- Made Simple Mind Container's filling have more frames (now a whopping 15 instead of 4, that's almost 4²! /sarcasm)
- Gave Enchanted Book enhancement with Imbue Amel an actual page in the book
- Made Enchanted Book enhancement with Imbue Amel take 20 * previous level Amel
- Added the Jump Slate (WHY WAS THAT SO HARD TO MIXIN)
- Added variants of the Jump Slate gave em support with Mold Amel too
- Turned the ancient wizard fully gender neutral this time (headcanon the gender yourself)
NOTE FOR MIGRATORS:
If the Jump Slate (added this version) doesn't work, break and replace the slates it would go to! This is a thing with Minecraft's POI (Point Of Interest) system where you have to reload the chunk or re-place (break and place again, not replace with something else) the blocks to force-register em
Every version changelog is bigger than the last!
- Fixed enchantments being able to take too much Amel and making negative nums
- Fixed Imbue Amel taking too much media
- Fixed Imbue Amel not properly doing it's fucking thing of repairing shit
- Fixed a potential crash in Imbue Amel
- Fixed LivingEntity mixin crashing because i can't mixin to constructors for shit (just removed the inject)
- Made the Patchouli book read better in some places
- Renamed the old Imbue Mind (the one that recharges stuff) to Mind Liquefaction
- Mainhand-reading patterns have been generalized to any hand
- Also generalized many patterns to take any hand
- generalization has allowed most patterns to work on casting circles too
- Mainhand mishap has been generalized to any hand as well
- Not Enough Items In Offhand mishap has been generalized as well
- Added Equivalent Block D.
- Added Equal Block Dist.
- Added Hastenature
- Imbue Amel can now lowkey make enchanted books more powerful
NOTE FOR MIGRATORS:
Per world shape patterns have changed the shape they choose per world. I dunno why.
I was refactoring a bunch of code in this one, and i removed all of that from the mod page changelog (it's still there in the github commits changelog)
- fixed a capitalization mistake and "Format Error:" in some places of the book
- fixed no translation for the individual variants of Summon Enchanted Sentinel
- fixed weird ass bug with Enchant X body part patterns where they'd try to take negative Amel (i dunno if this one was purely in the devving or not)
- fixed enchanted attrs not carrying over across logins
- Added what I forgor to the sword descs
- made Thought Sieve consume 50% of the mind, and not just 25%
- Added Live Jukebox and it's companion pattern "Teach Song"
- Added Imbue Mind with recipes:
- Amethyst Block -> Budding Amethyst
- Jukebox -> Live Jukebox
Whoops!
- fixed bug where Simple Mind Container wouldn't gain Mind (tied to bug below, actually)
- fixed bug where just by existing for long enough you could nullify villager consumption cd
- fixed bug where Mind Liquefaction wouldn't take anything but a full container
1.1-1.2-LIKE 1.5-1.6 MARATHON HAS STARTED WOO YEAH
- Updated Cubic Exaltation and Spherical Exaltation's wrong names
- Updated Cubic Exaltation's arguments to be
[pattern], vec, vec, boolinstead of[pattern], vec, num, bool - Fixed bug where Cubic Exaltation wouldn't clear the arguments after use
- Added the Simple Mind Container (and its scrying lens info overlay)
- Added Thought Sieving
- Added Mind Liquefaction
- Added Cognition Purification
- Fixed Cubic Exaltation saying it returns
[vec]in the book - Fixed bad_item mishap saying
{name}x {count}.instead of{count}x {name}. - Added reading and writing patterns for your mainhand (really take advantage of the Casting Rings)
Enchantments were fucked
NOTES FOR MIGRATING:
You may have noticed that your world seems to disappear when you leave the game (in 1.4.3). Your world hasn't been corrupted, you just need to turn Minecraft off and on again and you will see it again. I dunno if your progress is saved but I wouldn't count on it (if you're lucky autosave lets you continue off from the last 5 or so minutes). REALLY sorry, I SINCERELY apologize if you had this problem.
OH NO
fixed a bug where missing hitting an entity (so you literally can't left click the air or anything anymore) would literally crash your game
made Enchantment Prfn. make more sense
Added Ancient Tomes to loot tables (how did i forget that lmao)
Added an entry to the book telling the player where they could find Ancient tomes
NOTE FOR MIGRATORS:
- loot tables were added, you may need to load new chunks.
- Summon Enchanted Sentinel pattern may not be the same on your world, as that system was refactored.
new enchanted sentinel system should work on servers now
Added the Enchanted Sentinel and a "system" for per-world pattern shapes
changed all "translation missing" in zh_cn to their counterparts in English as it is probably better than "translation missing" for end user



