0.2.1
Compatibility
Changes
0.2.1
-
bug fixes in creature behavior
-
suspicious resin can now appear in desert sands
-
minor changes in textures
-
potential fix for incorrect operation of the oil effect for tools (the previous work of the effect did not have physical changes despite the fact that the effect was imposed, so the work system was completely redesigned adding a temporary effect of enchanting efficiency)
-
added a new altar for hot lands, so far just as a functional block without a structure
-
added a new system for processing the progress of resin development for structures of hot lands (now the level of resin filling can be seen as a clear number and now there is a separate statistics of the global resin level (temporary names))
-
rewritten the displayed names of structures for easier readability
-
now forest shrines can become abandoned and they can be taken care of for a reward
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rnky0CF5:HJSryRV0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rnky0CF5:HJSryRV0"
}

