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Licensed MIT
Published 3 years ago
All versions
Updated at 2024-09-21 15:12.
1.20.6-1.7.4+neoforge
Release
Legacy4J [Neoforge] 1.20.6-1.7.42 years ago 164
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.6
Platform
NeoForge
Supported environments
Client and server
Changes
Release 1.20.6-1.7.4
Updated at 2024-09-21 15:12.
Changelog
Release 1.20.6-1.7.4
- Added a builtin account chooser, based on AuthMe, present in the Main screen like in LE
- Added Immediate Respawn gamerule in Host Options
- Now, the crossbow charge animation will be similar to LE
- Now, the creative block placing is more precise
- Now, only players won't be able to attack owned entities
- Now, setting the
tntLimitgamerule to 0 will remove the limit - Now, the swimming animation will appear in first person
- Now, bonemeal won't work in wither roses
- Now, the world cache save will be async, not affecting the server performance anymore
- Now, the autosaving countdown will be removed when disabling autosave
- Now, the mojangles 11 font will be used in more places
- Tweaked third person eating animation to be more similar to LE
- Now, default resource assorts will always be present, even if deleted, to avoid crashes
- Now, default resource packs will be different between mod loaders, to fix issues such as NeoForge Mod Resources being below Minecraft resources
- Now, you can do Direct Connection in the
Jointab in the Play Game screen - Now, it's possible to open the Chat screen in the Host Options screen
- Now, it's possible to change the order of the layers in the Flat World screen
- Now, loading world templates will be done through the world cache directory, to prevent them from being saved unintentionally
- Now, the demo mode will be more similar to LE
- Now, the selection sprites in the Play Game and Pack selection screens will be smaller and vertically centered
- Now, it's possible to close the Host Options screen by pressing its binding again
- Now, it's possible to close the Pause screen by pressing start button
- Now, the player username will be visible in the background, like in LE
- Fixed resource assort order not being loaded correctly
- Fixed unnecessary resource pack reloads, especially in NeoForge
- Fixed resource pack order changes not being saved
- Fixed Autosave countdown not reaching 0
Release 1.20.6-1.7.3 - Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
- Added sounds with random pitch, like in LE
- Added some common colors:
intro,title_textandstage_text - Added cyclic navigation to confirmation screens
- Added LE-style textures to the High Contrast builtin resource pack
- Added an activation animation when obtaining
Hero of the VillageorVoluntary Exileadvancements, like in LE - Added Movable Block Entities, along with the
legacy:pushableblock tag, which determines what can be pushed - Added System Language option in Languages screen
- Added Squid motion bubbles, like in LE
- Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
- Added
forceboolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating" - Added
Search Creative Taboption in User Interface section - Added
Show Armor Stand ArmsGame Rule - Added
TNT ExplodesGame Rule - Added
TNT LimitGame Rule, with20being its default value - Added
Player vs PlayerGame Rule, replacing the property value in servers - Added a world cache system, replacing any changes to the world saving
- Added an alphabetical sorting in Mods screen
- Added the possibility to open the Pack Selection screen directory with the
Okey or the up button - Added the possibility to some game rules be changed even with host privileges disabled
- Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
- Added top messages, with small and medium sizes, currently only used for the Autosave countdown
- Re-Added
Autosave When Pausedoption in Game Options section - Tweaked
inventory_gray_textandchat_backgroundcommon colors to better match LE - Tweaked the tick box text position to better match LE
- Tweaked the gamma to be more similar to LE
- Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
- Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
- Now the explosion will have smoke particles and is therefore more similar to LE
- Now, huge explosion particles are darker and therefore more similar to LE
- Now, smoke, gust and huge explosion particles have a smoother frame change
- Now, it's possible to swim without being underwater
- Now, the highlighted widgets will have textures more similar to the LE by default
- Now, the slot highlight will be a texture, like in LE
- Now, the menu background will be a texture, like in LE
- Now, the crafting interface info and item tooltip will have a scroll function
- Now, the mod settings will be saved in
.minecraft/config/legacy_options.txt(don't worry you won't lose your settings when updating to this version) - Now, the Edit Box cursors will better match LE
- Optimized Animal InLove client sync
- Now, the Animated Character is more accurate with LE, whether in position, size and rotation
- Now, the Animated Character will appear when exiting containers while using armors, like in LE
- Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
- Now, hints won't move the interface if they are disabled
- Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
- Now, looked block and entity hints won't "accumulate" anymore
- Now, the Creative Interface panel will use a separated sprite
- Now, maps won't show blocks outside the world border
- Now, the saved hotbars tab will be shown when the
Display Vanilla Tabsoption is enabled - Now, armor stands will show arms when placed if
Show Armor Stand Armsis enabled - Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
- Now, the hand sway is 50% slower to be similar to LE
- Now, bone meal can be used in flowers, like in LE
- Now, maps will snap in a LE-like grid
- Now, the chat will have a safe zone like in LE, which will change its size according to the
Interface Distance - Now, the chat edit box will have a safe zone
- Now, the selected item name will appear every time an item is different from the last selected
- Now, the selected item name will remains based on the amount of tooltip lines
- Now, the healthbar is more similar to LE
- Removed
Force Yellow Textoption - Fixed
Invalid player datawhen joining a save with other gamemode selected - Fixed Autosave value being loaded incorrectly
- Fixed Elytra crouch pose changing the first person hand
- Fixed Elytra crouch pose having the default crouch pose
- Fixed unloaded entities not saving when the autosave is disabled
- Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
- Fixed animal leash not being visible
- Fixed
Equipcontrol tooltip appearing for body armors even when there is no equippable mob - Fixed keyboard opening on Edit Book screen when pressing Space key
- Fixed keyboard layouts not working properly
- Fixed incorrect ingredients being consumed when doing auto-crafting
- Fixed some player options not requiring permissions on the server side to be changed
- Fixed tutorial world conversion problems
- Fixed autosave interval not working correctly
Release 1.20.6-1.7.2 - Horse screen background not being rendered
Release 1.20.6-1.7.1 - Fixed custom recipes advancements not being given to the player
Click here for complete changelog
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gHvKJofA:SbCF3eMw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gHvKJofA:SbCF3eMw"
}

