Beta 1.21-1.7.5.2444.7
Updated at 2024-11-05 06:19.
Changelog
Release 1.21-1.7.5.2444.7
- Added
Legacy Tooltip Scaling
inUser Interface
section - Enhanced Legacy Tooltip Scaling, now it'll be more similar to LE
- Now, the top texts in the Leaderboards Interface will be better positioned
## Beta 1.21-1.7.5.2444.6
Release 1.21-1.7.5.2444.5 - Added
Selected Item Tooltip Spacing
inUser Interface
section - Now, the default selected item tooltip spacing will be more similar to LE
- Fixed empty ingredients breaking the crafting
- Fixed player movement mixin conflict with Vivecraft
Release 1.21-1.7.5.2444.4 - Added
Enhanced Item Model
option inGraphics
section - Now, the Drowned attack animation will be more similar to LE
- Now, the Minecart won't have a greater natural slowdown underwater
- Now, the Loyalty Effect colors will be more similar to LE
- Fixed Vivecraft gui render mixin conflict
- Fixed client mixin being applied on server side, causing a server crash
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
Click here for complete changelog
Beta 1.21-1.7.5.2444.7
Updated at 2024-11-05 06:18.
Changelog
Release 1.21-1.7.5.2444.7
- Added
Legacy Tooltip Scaling
inUser Interface
section - Enhanced Legacy Tooltip Scaling, now it'll be more similar to LE
- Now, the top texts in the Leaderboards Interface will be better positioned
## Beta 1.21-1.7.5.2444.6
Release 1.21-1.7.5.2444.5 - Added
Selected Item Tooltip Spacing
inUser Interface
section - Now, the default selected item tooltip spacing will be more similar to LE
- Fixed empty ingredients breaking the crafting
- Fixed player movement mixin conflict with Vivecraft
Release 1.21-1.7.5.2444.4 - Added
Enhanced Item Model
option inGraphics
section - Now, the Drowned attack animation will be more similar to LE
- Now, the Minecart won't have a greater natural slowdown underwater
- Now, the Loyalty Effect colors will be more similar to LE
- Fixed Vivecraft gui render mixin conflict
- Fixed client mixin being applied on server side, causing a server crash
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
Click here for complete changelog
Beta 1.21-1.7.5.2444.6
Updated at 2024-11-05 03:04.
Changelog
Beta 1.21-1.7.5.2444.6Release 1.21-1.7.5.2444.5 -Added Selected Item Tooltip Spacing
in User Interface
section -Now, the default selected item tooltip spacing will be more similar to LE -Fixed empty ingredients breaking the crafting -Fixed player movement mixin conflict with VivecraftRelease 1.21-1.7.5.2444.4 -Added Enhanced Item Model
option in Graphics
section -Now, the Drowned attack animation will be more similar to LE -Now, the Minecart won't have a greater natural slowdown underwater -Now, the Loyalty Effect colors will be more similar to LE -Fixed Vivecraft gui render mixin conflict -Fixed client mixin being applied on server side, causing a server crash -Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong resultsRelease 1.21-1.7.5.2444.3 -Fixed SDL3 Natives Downloader not opening on Title screen -Fixed wrong SDL3 Linux and Windows native paths -Fixed Minecart sounds option not working correctlyRelease 1.21-1.7.5.2444.2 -Added Vehicle Camera Rotation slider in Graphics
section, with NONE
,All Entities
, Only Non-Living Entities
and Only Living Entities
options -Now, Minecart player movement will be more similar to LE, and versions prior 1.14 -Now, the Loyalty Effect will be more similar to LE -Updated SDL3 (isXander's libsdl4j)
to 3.preview-3.1.3-46
, its native will need to be re-downloaded -Fixed Minecart gravity and other tick-related functions being applied twiceRelease 1.21-1.7.5.2444.1 -Now the glow layer looks better in daylight -Fixed all Minecart related problemsRelease 1.21-1.7.5.2444.0 -Added Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE -Added Display Legacy Drowned Animation
option in Graphics section -Added Display Inverted Crosshair
option in User Interface section -Added Display Trading Indicator
option in Graphics section -Added Display Held Item Lighting
option in Graphics section -Added Display Loyalty Effect
option in Graphics section -Added Selected Item Tooltip Lines
slider in User Interface section -Added Selected Item Tooltip Ellipsis
option in User Interface section -Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition) -Added the remaining 8 player colors from new-gen LE -Added a way to add glow overlays to entities by adding the _glow
suffix to the desired texture for the glow overlay -Added Shooting Ghast and Drowned glow overlays similar to LE -Added Common Colors: experience_text
, insufficient_experience_text
, anvil_error_text
, enchanting_text
and highlighted_enchantment_text
-Added missing Immediate Respawn
from non-op gamerules -Added displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined -Added isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) -Added Move Ingredient
and Move Fuel
tooltips to the Furnace Interface -Added Lock Control Type Changes
to Advanced Game Options
section -Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information ||not updated yet|| -Now, the priority order of the bed error message You can only sleep at night or during thunderstorms
has been swapped with You may not rest now; there are monsters nearby
-Now, the splash position will adjust when using a custom Minecraft LE style logo -Now, witches will render their hat like in LE -Now, stars are smaller like in LE -Now, Allium Rooms will generate in Woodland Mansions like in LE -Now, baby villagers will follow Iron Golems carrying flowers -Now, the RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE -Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla -Now, the Auto Control Type will detect any input from kb/m and controllers -Separated Toggle Sneak
, Toggle Sprint
and Sensitivity
between Controller and Key Binds sections -Re-Worked Legacy4J Options system, now it'll be easier to add options -Renamed option Control Icons
to Control Type
, and moved to Advanced Game Options
section -Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE -Now, Minecarts have a doubled acceleration, like in LE -Now, Furnace Minecarts have a doubled speed, like in LE -Now, Minecarts won't have normal speed in some rail shapes, like in LE -Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code -Now, the Water Translucency from Biome Overrides is compatible with Sodium -Now, the Legacy Waters won't be disabled when Sodium is present -Now, the movements of carried items and tooltips will be smoother -Fixed Resource Assorts not being applied when joining a world directly -Fixed Smooth Movement
not working correctly -Now, Minecarts won't slow down when in water -Now, options sections won't be hardcoded anymore, mods will be able to change them without workarounding -Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too) -Now, Sodium options will be reset when pressing Reset Defaults
button -Now, when moving the cursor with a controller, it'll always be virtually -Removed Virtual Cursor
option -Improved Creative world-relative movement, now it'll work properly with controller sticks -Fixed Edit Book screen allowing long titles, which could cause server crashes -Fixed Can Fly
player option overriding any other abilities changes, causing conflictsRelease 1.21-1.7.4 - Added a builtin account chooser, based on AuthMe, present in the Main screen like in LE - Added Immediate Respawn gamerule in Host Options - Now, the crossbow charge animation will be similar to LE - Now, the creative block placing is more precise - Now, only players won't be able to attack owned entities - Now, setting the tntLimit
gamerule to 0 will remove the limit - Now, the swimming animation will appear in first person - Now, bonemeal won't work in wither roses - Now, the world cache save will be async, not affecting the server performance anymore - Now, the autosaving countdown will be removed when disabling autosave - Now, the mojangles 11 font will be used in more places - Tweaked third person eating animation to be more similar to LE - Now, default resource assorts will always be present, even if deleted, to avoid crashes - Now, default resource packs will be different between mod loaders, to fix issues such as NeoForge Mod Resources being below Minecraft resources - Now, you can do Direct Connection in the Join
tab in the Play Game screen - Now, it's possible to open the Chat screen in the Host Options screen - Now, it's possible to change the order of the layers in the Flat World screen - Now, loading world templates will be done through the world cache directory, to prevent them from being saved unintentionally - Now, the demo mode will be more similar to LE - Now, the selection sprites in the Play Game and Pack selection screens will be smaller and vertically centered - Now, it's possible to close the Host Options screen by pressing its binding again - Now, it's possible to close the Pause screen by pressing start button - Now, the player username will be visible in the background, like in LE - Fixed newer NeoForge versions support - Fixed resource assort order not being loaded correctly - Fixed unnecessary resource pack reloads, especially in NeoForge - Fixed resource pack order changes not being saved - Fixed Autosave countdown not reaching 0Release 1.21-1.7.3 -Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector) -Added sounds with random pitch, like in LE -Added some common colors: intro
, title_text
and stage_text
-Added cyclic navigation to confirmation screens -Added LE-style textures to the High Contrast builtin resource pack -Added an activation animation when obtaining Hero of the Village
or Voluntary Exile
advancements, like in LE -Added Movable Block Entities, along with the legacy:pushable
block tag, which determines what can be pushed -Added System Language option in Languages screen -Added Squid motion bubbles, like in LE -Added triggers menu navigation (done with Page Up and Page Down keys with kb/m) -Added force
boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating" -Added Search Creative Tab
option in User Interface section -Added Show Armor Stand Arms
Game Rule -Added TNT Explodes
Game Rule -Added TNT Limit
Game Rule, with 20
being its default value -Added Player vs Player
Game Rule, replacing the property value in servers -Added a world cache system, replacing any changes to the world saving -Added an alphabetical sorting in Mods screen -Added the possibility to open the Pack Selection screen directory with the O
key or the up button -Added the possibility to some game rules be changed even with host privileges disabled -Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p -Added top messages, with small and medium sizes, currently only used for the Autosave countdown -Re-Added Autosave When Paused
option in Game Options section -Tweaked inventory_gray_text
and chat_background
common colors to better match LE -Tweaked the tick box text position to better match LE -Tweaked the gamma to be more similar to LE -Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the -Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE -Now the explosion will have smoke particles and is therefore more similar to LE -Now, huge explosion particles are darker and therefore more similar to LE -Now, smoke, gust and huge explosion particles have a smoother frame change -Now, it's possible to swim without being underwater -Now, the highlighted widgets will have textures more similar to the LE by default -Now, the slot highlight will be a texture, like in LE -Now, the menu background will be a texture, like in LE -Now, the crafting interface info and item tooltip will have a scroll function -Now, the mod settings will be saved in .minecraft/config/legacy_options.txt
(don't worry you won't lose your settings when updating to this version) -Now, the Edit Box cursors will better match LE -Optimized Animal InLove client sync -Now, the Animated Character is more accurate with LE, whether in position, size and rotation -Now, the Animated Character will appear when exiting containers while using armors, like in LE -Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button -Now, hints won't move the interface if they are disabled -Now, the Not Enough Ingredients hint won't be displayed if hints are disabled -Now, looked block and entity hints won't "accumulate" anymore -Now, the Creative Interface panel will use a separated sprite -Now, maps won't show blocks outside the world border -Now, the saved hotbars tab will be shown when the Display Vanilla Tabs
option is enabled -Now, armor stands will show arms when placed if Show Armor Stand Arms
is enabled -Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE -Now, the hand sway is 50% slower to be similar to LE -Now, bone meal can be used in flowers, like in LE -Now, maps will snap in a LE-like grid -Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
-Now, the chat edit box will have a safe zone -Now, the selected item name will appear every time an item is different from the last selected -Now, the selected item name will remains based on the amount of tooltip lines -Now, the healthbar is more similar to LE -Removed Force Yellow Text
option -Fixed Invalid player data
when joining a save with other gamemode selected -Fixed Autosave value being loaded incorrectly -Fixed Elytra crouch pose changing the first person hand -Fixed Elytra crouch pose having the default crouch pose -Fixed unloaded entities not saving when the autosave is disabled -Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations -Fixed Enchanted Golden Apple and String recipes -Fixed animal leash not being visible -Fixed Equip
control tooltip appearing for body armors even when there is no equippable mob -Fixed tags and recipes not being added, due to path changes -Fixed keyboard opening on Edit Book screen when pressing Space key -Fixed keyboard layouts not working properly -Fixed broken creative items search -Fixed incorrect ingredients being consumed when doing auto-crafting -Fixed some player options not requiring permissions on the server side to be changed -Fixed tutorial world conversion problems -Fixed autosave interval not working correctlyRelease 1.21-1.7.2 -Horse screen background not being rendered
Beta 1.21-1.7.5.2444.6
Updated at 2024-11-05 03:01.
Changelog ## Beta 1.21-1.7.5.2444.6
Click here for complete changelog
Beta 1.21-1.7.5.2444.5
Updated at 2024-11-04 21:39.
Changelog
Release 1.21-1.7.5.2444.5
- Added
Selected Item Tooltip Spacing
inUser Interface
section - Now, the default selected item tooltip spacing will be more similar to LE
- Fixed empty ingredients breaking the crafting
- Fixed player movement mixin conflict with Vivecraft
Release 1.21-1.7.5.2444.4 - Added
Enhanced Item Model
option inGraphics
section - Now, the Drowned attack animation will be more similar to LE
- Now, the Minecart won't have a greater natural slowdown underwater
- Now, the Loyalty Effect colors will be more similar to LE
- Fixed Vivecraft gui render mixin conflict
- Fixed client mixin being applied on server side, causing a server crash
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
Release 1.21-1.7.5.2444.3 - Fixed SDL3 Natives Downloader not opening on Title screen
- Fixed wrong SDL3 Linux and Windows native paths
- Fixed Minecart sounds option not working correctly
Release 1.21-1.7.5.2444.2 - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its native will need to be re-downloaded - Fixed Minecart gravity and other tick-related functions being applied twice
Click here for complete changelog
Beta 1.21-1.7.5.2444.5
Updated at 2024-11-04 21:38.
Changelog
Release 1.21-1.7.5.2444.5
- Added
Selected Item Tooltip Spacing
inUser Interface
section - Now, the default selected item tooltip spacing will be more similar to LE
- Fixed empty ingredients breaking the crafting
- Fixed player movement mixin conflict with Vivecraft
Release 1.21-1.7.5.2444.4 - Added
Enhanced Item Model
option inGraphics
section - Now, the Drowned attack animation will be more similar to LE
- Now, the Minecart won't have a greater natural slowdown underwater
- Now, the Loyalty Effect colors will be more similar to LE
- Fixed Vivecraft gui render mixin conflict
- Fixed client mixin being applied on server side, causing a server crash
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
Release 1.21-1.7.5.2444.3 - Fixed SDL3 Natives Downloader not opening on Title screen
- Fixed wrong SDL3 Linux and Windows native paths
- Fixed Minecart sounds option not working correctly
Release 1.21-1.7.5.2444.2 - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its native will need to be re-downloaded - Fixed Minecart gravity and other tick-related functions being applied twice
Click here for complete changelog
Beta 1.21-1.7.5.2444.4
Updated at 2024-11-03 21:03.
Changelog
Release 1.21-1.7.5.2444.4
- Added
Enhanced Item Model
option inGraphics
section - Now, the Drowned attack animation will be more similar to LE
- Now, the Minecart won't have a greater natural slowdown underwater
- Now, the Loyalty Effect colors will be more similar to LE
- Fixed Vivecraft gui render mixin conflict
- Fixed client mixin being applied on server side, causing a server crash
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
Release 1.21-1.7.5.2444.3 - Fixed SDL3 Natives Downloader not opening on Title screen
- Fixed wrong SDL3 Linux and Windows native paths
- Fixed Minecart sounds option not working correctly
Release 1.21-1.7.5.2444.2 - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its native will need to be re-downloaded - Fixed Minecart gravity and other tick-related functions being applied twice
Release 1.21-1.7.5.2444.1 - Now the glow layer looks better in daylight
- Fixed all Minecart related problems
Click here for complete changelog
Beta 1.21-1.7.5.2444.4
Updated at 2024-11-03 21:02.
Changelog
Release 1.21-1.7.5.2444.4
- Added
Enhanced Item Model
option inGraphics
section - Now, the Drowned attack animation will be more similar to LE
- Now, the Minecart won't have a greater natural slowdown underwater
- Now, the Loyalty Effect colors will be more similar to LE
- Fixed Vivecraft gui render mixin conflict
- Fixed client mixin being applied on server side, causing a server crash
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
Release 1.21-1.7.5.2444.3 - Fixed SDL3 Natives Downloader not opening on Title screen
- Fixed wrong SDL3 Linux and Windows native paths
- Fixed Minecart sounds option not working correctly
Release 1.21-1.7.5.2444.2 - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its native will need to be re-downloaded - Fixed Minecart gravity and other tick-related functions being applied twice
Release 1.21-1.7.5.2444.1 - Now the glow layer looks better in daylight
- Fixed all Minecart related problems
Click here for complete changelog
Beta 1.21-1.7.5.2444.3
Updated at 2024-11-02 07:17.
Changelog
Release 1.21-1.7.5.2444.3
- Fixed SDL3 Natives Downloader not opening on Title screen
- Fixed wrong SDL3 Linux and Windows native paths
- Fixed Minecart sounds option not working correctly
Release 1.21-1.7.5.2444.2 - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its native will need to be re-downloaded - Fixed Minecart gravity and other tick-related functions being applied twice
Release 1.21-1.7.5.2444.1 - Now the glow layer looks better in daylight
- Fixed all Minecart related problems
Release 1.21-1.7.5.2444.0 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information ||not updated yet||
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Now, Minecarts won't slow down when in water
- Now, options sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts
Click here for complete changelog
Beta 1.21-1.7.5.2444.3
Updated at 2024-11-02 07:16.
Changelog
Release 1.21-1.7.5.2444.3
- Fixed SDL3 Natives Downloader not opening on Title screen
- Fixed wrong SDL3 Linux and Windows native paths
- Fixed Minecart sounds option not working correctly
Release 1.21-1.7.5.2444.2 - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its native will need to be re-downloaded - Fixed Minecart gravity and other tick-related functions being applied twice
Release 1.21-1.7.5.2444.1 - Now the glow layer looks better in daylight
- Fixed all Minecart related problems
Release 1.21-1.7.5.2444.0 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information ||not updated yet||
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Now, Minecarts won't slow down when in water
- Now, options sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts
Click here for complete changelog
Beta 1.21-1.7.5.2444.2
Updated at 2024-11-02 05:46.
Changelog
Release 1.21-1.7.5.2444.2
- Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its native will need to be re-downloaded - Fixed Minecart gravity and other tick-related functions being applied twice
Release 1.21-1.7.5.2444.1 - Now the glow layer looks better in daylight
- Fixed all Minecart related problems
Release 1.21-1.7.5.2444.0 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information ||not updated yet||
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Now, Minecarts won't slow down when in water
- Now, options sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts
Release 1.21-1.7.4 - Added a builtin account chooser, based on AuthMe, present in the Main screen like in LE
- Added Immediate Respawn gamerule in Host Options
- Now, the crossbow charge animation will be similar to LE
- Now, the creative block placing is more precise
- Now, only players won't be able to attack owned entities
- Now, setting the
tntLimit
gamerule to 0 will remove the limit - Now, the swimming animation will appear in first person
- Now, bonemeal won't work in wither roses
- Now, the world cache save will be async, not affecting the server performance anymore
- Now, the autosaving countdown will be removed when disabling autosave
- Now, the mojangles 11 font will be used in more places
- Tweaked third person eating animation to be more similar to LE
- Now, default resource assorts will always be present, even if deleted, to avoid crashes
- Now, default resource packs will be different between mod loaders, to fix issues such as NeoForge Mod Resources being below Minecraft resources
- Now, you can do Direct Connection in the
Join
tab in the Play Game screen - Now, it's possible to open the Chat screen in the Host Options screen
- Now, it's possible to change the order of the layers in the Flat World screen
- Now, loading world templates will be done through the world cache directory, to prevent them from being saved unintentionally
- Now, the demo mode will be more similar to LE
- Now, the selection sprites in the Play Game and Pack selection screens will be smaller and vertically centered
- Now, it's possible to close the Host Options screen by pressing its binding again
- Now, it's possible to close the Pause screen by pressing start button
- Now, the player username will be visible in the background, like in LE
- Fixed newer NeoForge versions support
- Fixed resource assort order not being loaded correctly
- Fixed unnecessary resource pack reloads, especially in NeoForge
- Fixed resource pack order changes not being saved
- Fixed Autosave countdown not reaching 0
Click here for complete changelog
Beta 1.21-1.7.5.2444.2
Updated at 2024-11-02 05:45.
Changelog
Release 1.21-1.7.5.2444.2
- Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its native will need to be re-downloaded - Fixed Minecart gravity and other tick-related functions being applied twice
Release 1.21-1.7.5.2444.1 - Now the glow layer looks better in daylight
- Fixed all Minecart related problems
Release 1.21-1.7.5.2444.0 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information ||not updated yet||
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Now, Minecarts won't slow down when in water
- Now, options sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts
Release 1.21-1.7.4 - Added a builtin account chooser, based on AuthMe, present in the Main screen like in LE
- Added Immediate Respawn gamerule in Host Options
- Now, the crossbow charge animation will be similar to LE
- Now, the creative block placing is more precise
- Now, only players won't be able to attack owned entities
- Now, setting the
tntLimit
gamerule to 0 will remove the limit - Now, the swimming animation will appear in first person
- Now, bonemeal won't work in wither roses
- Now, the world cache save will be async, not affecting the server performance anymore
- Now, the autosaving countdown will be removed when disabling autosave
- Now, the mojangles 11 font will be used in more places
- Tweaked third person eating animation to be more similar to LE
- Now, default resource assorts will always be present, even if deleted, to avoid crashes
- Now, default resource packs will be different between mod loaders, to fix issues such as NeoForge Mod Resources being below Minecraft resources
- Now, you can do Direct Connection in the
Join
tab in the Play Game screen - Now, it's possible to open the Chat screen in the Host Options screen
- Now, it's possible to change the order of the layers in the Flat World screen
- Now, loading world templates will be done through the world cache directory, to prevent them from being saved unintentionally
- Now, the demo mode will be more similar to LE
- Now, the selection sprites in the Play Game and Pack selection screens will be smaller and vertically centered
- Now, it's possible to close the Host Options screen by pressing its binding again
- Now, it's possible to close the Pause screen by pressing start button
- Now, the player username will be visible in the background, like in LE
- Fixed newer NeoForge versions support
- Fixed resource assort order not being loaded correctly
- Fixed unnecessary resource pack reloads, especially in NeoForge
- Fixed resource pack order changes not being saved
- Fixed Autosave countdown not reaching 0
Click here for complete changelog
Beta 1.21-1.7.5.2444.1
Updated at 2024-11-01 08:36.
Changelog
Release 1.21-1.7.5.2444.1
- Now the glow layer looks better in daylight
- Fixed all Minecart related problems
Release 1.21-1.7.5.2444.0 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information ||not updated yet||
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Now, Minecarts won't slow down when in water
- Now, options sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts
Release 1.21-1.7.4 - Added a builtin account chooser, based on AuthMe, present in the Main screen like in LE
- Added Immediate Respawn gamerule in Host Options
- Now, the crossbow charge animation will be similar to LE
- Now, the creative block placing is more precise
- Now, only players won't be able to attack owned entities
- Now, setting the
tntLimit
gamerule to 0 will remove the limit - Now, the swimming animation will appear in first person
- Now, bonemeal won't work in wither roses
- Now, the world cache save will be async, not affecting the server performance anymore
- Now, the autosaving countdown will be removed when disabling autosave
- Now, the mojangles 11 font will be used in more places
- Tweaked third person eating animation to be more similar to LE
- Now, default resource assorts will always be present, even if deleted, to avoid crashes
- Now, default resource packs will be different between mod loaders, to fix issues such as NeoForge Mod Resources being below Minecraft resources
- Now, you can do Direct Connection in the
Join
tab in the Play Game screen - Now, it's possible to open the Chat screen in the Host Options screen
- Now, it's possible to change the order of the layers in the Flat World screen
- Now, loading world templates will be done through the world cache directory, to prevent them from being saved unintentionally
- Now, the demo mode will be more similar to LE
- Now, the selection sprites in the Play Game and Pack selection screens will be smaller and vertically centered
- Now, it's possible to close the Host Options screen by pressing its binding again
- Now, it's possible to close the Pause screen by pressing start button
- Now, the player username will be visible in the background, like in LE
- Fixed newer NeoForge versions support
- Fixed resource assort order not being loaded correctly
- Fixed unnecessary resource pack reloads, especially in NeoForge
- Fixed resource pack order changes not being saved
- Fixed Autosave countdown not reaching 0
Release 1.21-1.7.3 - Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
- Added sounds with random pitch, like in LE
- Added some common colors:
intro
,title_text
andstage_text
- Added cyclic navigation to confirmation screens
- Added LE-style textures to the High Contrast builtin resource pack
- Added an activation animation when obtaining
Hero of the Village
orVoluntary Exile
advancements, like in LE - Added Movable Block Entities, along with the
legacy:pushable
block tag, which determines what can be pushed - Added System Language option in Languages screen
- Added Squid motion bubbles, like in LE
- Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
- Added
force
boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating" - Added
Search Creative Tab
option in User Interface section - Added
Show Armor Stand Arms
Game Rule - Added
TNT Explodes
Game Rule - Added
TNT Limit
Game Rule, with20
being its default value - Added
Player vs Player
Game Rule, replacing the property value in servers - Added a world cache system, replacing any changes to the world saving
- Added an alphabetical sorting in Mods screen
- Added the possibility to open the Pack Selection screen directory with the
O
key or the up button - Added the possibility to some game rules be changed even with host privileges disabled
- Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
- Added top messages, with small and medium sizes, currently only used for the Autosave countdown
- Re-Added
Autosave When Paused
option in Game Options section - Tweaked
inventory_gray_text
andchat_background
common colors to better match LE - Tweaked the tick box text position to better match LE
- Tweaked the gamma to be more similar to LE
- Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
- Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
- Now the explosion will have smoke particles and is therefore more similar to LE
- Now, huge explosion particles are darker and therefore more similar to LE
- Now, smoke, gust and huge explosion particles have a smoother frame change
- Now, it's possible to swim without being underwater
- Now, the highlighted widgets will have textures more similar to the LE by default
- Now, the slot highlight will be a texture, like in LE
- Now, the menu background will be a texture, like in LE
- Now, the crafting interface info and item tooltip will have a scroll function
- Now, the mod settings will be saved in
.minecraft/config/legacy_options.txt
(don't worry you won't lose your settings when updating to this version) - Now, the Edit Box cursors will better match LE
- Optimized Animal InLove client sync
- Now, the Animated Character is more accurate with LE, whether in position, size and rotation
- Now, the Animated Character will appear when exiting containers while using armors, like in LE
- Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
- Now, hints won't move the interface if they are disabled
- Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
- Now, looked block and entity hints won't "accumulate" anymore
- Now, the Creative Interface panel will use a separated sprite
- Now, maps won't show blocks outside the world border
- Now, the saved hotbars tab will be shown when the
Display Vanilla Tabs
option is enabled - Now, armor stands will show arms when placed if
Show Armor Stand Arms
is enabled - Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
- Now, the hand sway is 50% slower to be similar to LE
- Now, bone meal can be used in flowers, like in LE
- Now, maps will snap in a LE-like grid
- Now, the chat will have a safe zone like in LE, which will change its size according to the
Interface Distance
- Now, the chat edit box will have a safe zone
- Now, the selected item name will appear every time an item is different from the last selected
- Now, the selected item name will remains based on the amount of tooltip lines
- Now, the healthbar is more similar to LE
- Removed
Force Yellow Text
option - Fixed
Invalid player data
when joining a save with other gamemode selected - Fixed Autosave value being loaded incorrectly
- Fixed Elytra crouch pose changing the first person hand
- Fixed Elytra crouch pose having the default crouch pose
- Fixed unloaded entities not saving when the autosave is disabled
- Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
- Fixed Enchanted Golden Apple and String recipes
- Fixed animal leash not being visible
- Fixed
Equip
control tooltip appearing for body armors even when there is no equippable mob - Fixed tags and recipes not being added, due to path changes
- Fixed keyboard opening on Edit Book screen when pressing Space key
- Fixed keyboard layouts not working properly
- Fixed broken creative items search
- Fixed incorrect ingredients being consumed when doing auto-crafting
- Fixed some player options not requiring permissions on the server side to be changed
- Fixed tutorial world conversion problems
- Fixed autosave interval not working correctly
Click here for complete changelog