
Cobblemon: Legendary Monuments
Adds special spawning methods for Legendaries and Mythicals (Zacian, Zamazenta, Reshiram, Zekrom, Kyurem, Hoopa, Cosmog, Keldeo, Regigigas, All Regis, Cobalion, Virizion, Terrakion, Moltres, Articuno, Zapdos, more soon...)
Tags
Creators
Details
8.1-Love-for-All
Compatibility
Required content
Changes
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Added Enamorous to the mod (in a nutshell, this is how it works: theres 3 essences, love, friendship, altruism You get the essence of love by breeding any animal, and it has a 1% chance of dropping (configurable) you get the essence of friendship by getting max friendship with any pokemon you get the essence of altruism by healing a zombie villager into a villager (100% chance) Than together with a paper you make a love letter, which is enamorous summon item however the name of the person who crafted is marked into the letter, and if the person who uses the item is a different person theres 6% chance of it being a shiny instead of 2% and to help our singleplayer community, the entrepreneur sells a love letter sometimes at lvl 5, for 1 love letter and 14 emeralds (14th february reference) and that letter is marked by the entrepreneur, meaning the player exchanged their love letter for the entrepeneurs one, which will also give them the 6% chance for the shiny)
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Added douzens of config options in a interactable menu like cobblemon
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Improved Distortion World generation a bit again
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Added PT-BR Translation (Thanks to PrincessStellar)
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Fixed bad scan system for azure flute
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Changed Dream String to use the string tag
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Fixed Regi Statues sometimes not working
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Fixed some missing recipes for distortion wood
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Changed the tracking structures arrow to always point to the structure instead of the direction you need to look
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Cosmic Dust can now spawn in Better End and Enderscape blocks
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Fixed Southern Island spawn (Thanks to Sevonents)
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Fixed Yveltal Cocoon spawn (Thanks to Sevonents)
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Made Cosmic Dust a bit more common (Thanks to Sevonents)
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Changed the urn blocks name to have "decorative" in their names to avoid confusion (Thanks to Sevonents)
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Improved Treasures of Ruin Shrines spawn (Thanks to Sevonents)
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Fixed end structures spawning cut by the void (Thanks to Sevonents)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:m6RyHSbV:UNW6ItXN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:m6RyHSbV:UNW6ItXN"
}





