Included content
| Name | Version | |
|---|---|---|
Sorry it took long again, but we are getting closed to the beta! The next thing should be re working the triggering methods, since i don't like it only being "be on low health", so keep that in mind while reading the changelog. This updated mainly introduces two more lights, the last ones of the elemental group for now! croak
With SELF as target you can dash great distances, especially if you have a high power multiplier, as well as slow falling so you don't break your legs (most of the time). With ALLIES you and your allies will get boosts in speed, jump and haste. With OTHER you will concentrate the wind around you, and release it in a burst, launching away anyone around you.
SELF/ALLIES where you and or your allies will have a carpet of water always beneath you, and Dolphin's grace and the conduit effect to move very quickly on it ENEMIES where you will trap your enemies in a water cage, where they will drown almost immediatly, and if the power multiplier is high enough will be hit by a trident and by a lightning! ALL where you will summon a small army of drowneds, that will not attack you, as long as you shows signs of having an Aqua light (aka, eithier light active or fatigue effects applied)
There also are a bunch of QoL changes:
There also are a few bug fixes, some quite importat, such as:
| Name | Version | |
|---|---|---|
| File | Type | Size | |
|---|---|---|---|
| lightwithin-0.3.0 - CGL included.jar | Unknown | 1.39 MiB |
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