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Hi! It's been a while (again)! Update 1.2.0 brings you (mainly)...
A new category of lights, beside the effect-based ones (well technically almost all of them use effects) and the "elemental ones". These first ones added are ForestAura and ThunderAura, and you have a roughly 6% chance of getting them. (They are still based on you uuid so it's not chance per se, but more of the "chance you have of having a compatible uuid" with it)
Take a look at the demo video!
This light is linked to the essence of the forest, be it the soil or the plants. Whenever you activate it, you will be communing with the forest and thus you will turn green! (photosynthesis ehy?) It has two target types:
You are immune to suffocation damage while you have your light active, but be aware of its timer!
To trigger this light, you (generally) will need to be: low health, in a forest biome, be surrounded by leaves or hold a sapling. The relevant checks are performed when: you get attacked, you attack, an ally dies. More info on the wiki.
This one comes with the power of bellowing thunder and the strength of its lightnings. Whenever you activated, you will become a bit yellowier than before. And statically charged probably too. It has three target types:
You are always protected from lightning damage while your light is active as well. To trigger this light, you (generally) will need to: be on low health (or your allies need to), surrounded by your allies, have a copper rod, stand on a copper rod, thundery or rainy weather. The checks are performed when an ally is getting attacked or struck by lightning, you are getting attacked or struck by lightning. Check the wiki for more info.
Get more info in the wiki, or just try it out! It of course comes with its icon, particle effect and sounds!
Added a new effect, called "Wind Walking", which will allow you and your allies to jump and walk on air blocks! Much like scaffolding and the ForestAura effect described above.
The wiki has been updated and moved to ModdedMc! The plan is to also allow you to use mods like Oracle Index to view the wiki in game, while waiting for ingame tutorials done by this mod itself.
The list of blocks and item that acted as triggers for some of the lights have now been moved away from the config files and into new tags, located in
..data/lightwithin/tags/ and you will be able to modify them via a datapack.
A new check has been added, surrounded by allies, which checks how many allies are you close to. It is used in the thunder aura light currently. There are also checks for the weather, and the surrounding leaves. There are also triggers for when you get zapped by lightning.
Updated to Loom 1.9, updated to the newer gradle version, updated to ParticleAnimationLib 0.1.0. Updated to new YAWP version (1.21.1)
/light ready|activate delay timers, they now work properly #26| Name | |
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Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:f8LsKKPu:wYm32G1a"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:f8LsKKPu:wYm32G1a"
}