- Added support for deterministic fluid ingredients, refactored the existing item variant accordingly.
- Fixed custom recipe type trigger
- Added GUI alignment helper
- Recipe item results split into 3 distinct types: Constant, Random Chance, and Variable Count.
- Added GUI widget boilerplate classes for use in main mod
- Added more codec helpers
- Loot-related registry objects refactored
- Codec helpers refactor and addition
- Network serializer and data watcher re-write
- Cleaned up more unused code
- Finished incomplete Consume Chance type ingredient
- Cleaned up an unnecessary Mixin
- Math library refactor
- Migrated some loot context and registry holder set utilities to this library
- Damage sources are no longer data component holders to reduce janky code.
- Added some world generation features and utilities.
- Updating is not necessary if your LTX Industries is version 0.18-beta or lower.
Critical bugfix for the fluid transfering utility method.
- Added the fluid capability API
- Overhauled the custom recipe system, including fixing some hidden bugs
- Re-organized some baked model loaders
- Added/removed helper methods
- Network packets registration changes
- Added a streamlined particle packet with a proper velocity data type.
- Fixed some things in the item handler utilities.
Cleaned up baked model stuff
Added some utility helpers
Removed redundant GUI stuff to more fit with vanilla's way of doing things.
Optimizations & shader compat mixin additions.
Bug fixes and expansion/optimization of base libraries



