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1.7.0+mod
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Changes
New Difficulty System
After much deliberation, I decided to completely rewrite the difficulty system. The points at which it changes still take place at y level 0 and below, after entering the nether, and after beating the dragon. But the mobs no longer are buffed. They instead are randomly equipped with armor of varying degrees. And with Powerful Trims installed, you can see their armor take effect with trims.
Minor Changes
- Advnacments description tweaks
- Small recipe tweaks
- Eye of ender is still hard to get
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:v6cbEGV6:9NwBTk8t"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:v6cbEGV6:9NwBTk8t"
}

