Little Logistics

Little Logistics


Rail and Water Transportation Mod

Client and server TechnologyTransportation

Created2 years ago
Updated7 months ago

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Compatible with both Forge and Neoforged modloaders

What's Changed

  • Update to 1.20.1
  • Auto-Fishing Barges no longer have their own inventories. It will instead look for the nearest consecutive set of Chest Barges behind it to put items in to. This new change is explained in the Patchouli Guide Book, or when right clicking the Auto-Fishing Barge.

Bug Fixes

  • Jittery node text rendering when holding the Tug Route item
  • Reworked beacon rendering when holding Tug Route and Loco Route items.
  • Fix z-fighting between icon and text when holding the wrench item
  • Cleaned up Patchouli guide book.
  • Other small audio and visual fixes

Minor stuffs

  • Update translation texts for all languages


  • This Update is not compatible with previous versions of the mod, nor is it compatible with worlds created for previous versions of the mod.
  • If you open up a world created in 1.19 or earlier, entities and items WILL disappear.

Fix tug/hopper interaction when docked

  • fishing barge is now more configurable, and gets 1/2 non-treasure loot by default

  • trains and vessels can be configured to ignore some damage sources (create drills and saws by default)

  • Add more tooltip info

  • fix waterlogged blocks not treated as water

  • vessels now have more HP and regen, making them harder to kill (still insta killed by players)

  • add config to auto-kill chunkloaders

  • trains (incl tug-trains) now try detect when partially chunkloaded and try to wait until fully loaded instead of leaving part of the train behind

  • vehicle charger now auto rotates to face the dock

  • tugs now have the same GUI as locomotives (button to turn off the engine)

  • create compatibility layer (for train contraptions) can now be disabled, use this if LL is broken by a future create update

  • collision detection now freezes the train instead of just slowing down/turning off the engine

  • trains will attempt to detect when a mob is "pushing it apart" (like fish between cars) and stall until the mob moves away

Fix crash with create minecart couplers

Fixed compatibility with Shetiphiancore Fix carts with entities falling behind Add support for create freezing capability when actors are stalled Conductors wrench can now be used to change rail shapes of standard vanilla rails

First train update telease

External resources

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Technical information

Client side
Server side
Project ID