- Fixed not rotating tiles like logs properly
- Fixed signal ticker not working properly
- Fixed ignoring structure or tile collision listeners (only take care if both are there)
- Fixed not using low resolution mode
- Fixed rendering item in hand if resolution mode is active
- Fixed not rendering overlapping tiles properly
- Fixed optimization still being applied even though it is worse than before
- Added different sorting ways to improve optimization command
- Fixed blocks not being mineable via axe or pickaxe
- Fixed blocks not dropping themselves
- Fixed blocks having not destroy time and resistance
- Fixed player sleep position
- Fixed getting stuck on running backToRAM method on multiple threads
- Added optimization for combining algorithm (which solves edge cases where tiles do not combine even though they could be rearranged in theory)
- Added command /lt-optimize (please use with caution, backup your world first)
- Added performance improvement when cutting out transformable box on very high grid (will only do accurate computation where it is necessary)
- Made state structures immediately open and return to configured state
- Fixed animated door on client side not having proper connection to parent which broke undo behavior
- Added optimization for combining algorithm (which solves edge cases where tiles do not combine even though they could be rearranged in theory)
- Added command /lt-optimize (please use with caution, backup your world first)
- Added performance improvement when cutting out transformable box on very high grid (will only do accurate computation where it is necessary)
- Made state structures immediately open and return to configured state
- Fixed animated door on client side not having proper connection to parent which broke undo behavior
- Fixed chisel not properly setting placement mode setting
- Fixed placement modes like replace, stencil and colorize having weird position calculations for chisel
- Fixed grid isAtEdge check not working with negative numbers (causing incorrect results when looking at sloped faces)
- Fixed edge detection epsilon being way too generous causing incorrect results
- Fixed issue with shape selection being different when placed/removed to what could be seen on screen
- Fixed premade structure vanishing when changing grid size
- Fixed still being able to sit on chair even after it has been removed
- Added missing structure type translations
- Fixed not displaying structure name
- Fixed crash when doing signal ticks due to error when storing unused tickets
- Fixed not rerendering animations when changing resourcepack/ shaderpack
- Fixed error when loading doors with customized transitions
- Fixed transformable boxes not combining because the moved corner iteration did not consider the lack of a moved corner due to the position of the other box