- Fixed not being able to export blueprints (Thanks to zmr-233)
- Fixed no blueprint preview in inventory (Thanks to zmr-233)
- Prevent create's contraption entities from pushing (Thanks to zmr-233)
- Fixed inner and outer corner shape
- Fixed grid 1 always getting converted to grid 2 (caused issues of not being able to use grid 1 in tools)
- Fixed block update not working properly (causing glitched blocks if placement is denied by server)
- Fixed not importing parent and children connections when loading old worlds from 1.12
- Reworked tools
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- Introduced several new data components for tools
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- enhanced performance of preview
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- reorganized tools
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- added pixel, blob and cube shape
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- reworked shape configuration
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- removed glove functionality for now
- Changed all mirror and rotate methods to transform with a matrix (change applies to items, tiles, elements, structures, doors, groups)
- Adapted CreativeCore v2.13.0
- Readded lt-open command
- Added several performance improvements for item rendering
- Added itemLowResolutionBoxCount option which will disable all rendering for items that have more than the specified count
- Added check to structure parent if it has been removed before getting the block entity
- Removed normal placement mode
- Fixed several issues with handling buffers in transitions (fixes door with children rendering glitches)
- Fixed adding empty additional layers during block to entity transition
- Fixed creating empty buffers for translucent layer with sodium installed
- Fixed translucent layer not having the correct structure indexes with sodium installed
- Fixed several issues related to blueprint and place caching
- Fixed blueprints not being rendered
- Fixed clock going from 0 to 16 (which it did not)
- Fixed tile items running into size limit