LittleTiles

LittleTiles

Mod

This mod allows you to build anything with smaller details. Build amazing looking functional structures like chair, bed, doors, storage.

Client and server Decoration

10.2k downloads
71 followers
Createda year ago
Updated9 days ago

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  • Fixed not loading animations correctly on server side
  • Fixed curseforge gradle task causing crash when not token is provided
  • Fixed not being able to sneak on slopes
  • Fixed no collision checks not working on client side
  • Fixed not clearing item cache when reloading resourcepack
  • Adapted CreativeCore gui changes 2.11.27
  • Fixed crash when looking at a block before it has been loaded
  • Fixed bed spawn positions not working
  • Fixed bed gui (readded direction preview)
  • Fixed several gui issues (specially missing shape setting description and missing translations)
  • Fixed storage gui
  • Fixed mark mode up and down keybind not working
  • Fixed axis door preview when using lines (axis box is now as large as the structure itself)
  • Fixed crashing if only oculus is installed
  • Fixed crash with Create (caused by creating level off-thread)
  • Fixed crash with sub level due to missing poimanager
  • Added toVanillaGridF for float precision
  • Fixed pillar & wall inside shape not working correctly
  • Fixed pillar shape side being weird at time
  • Reworked pillar & wall shape to work in all circumstances
  • Reimplemented entity collision (performance improvement for big animations in comparison to 1.12)
  • Fixed not updating shape when position stays the same but face changes
  • Fixed rendering issue caused by convert block to new grid
  • Fixed replace mode of glove not working as intended (replaced all tiles not just the ones out of the same type)
  • Fixed not queuing new rendering update when it got blocked at first
  • Fixed Embeddium not handling triangle shading correctly
  • Fixed animation computing new bounding box even when it is empty which caused a crash
  • Fixed issue when downloading buffers while still uploading (happens if animation/ block is destroyed shortly after placing)
  • Fixed rendering block while receiving block update (either should trigger a requeue or skip the block for the moment)
  • Fixed inaccuracy when destroying tiles (causing tile nod found error)
  • Fixed issue when placing transformable box over a block edge
  • Fixed ladders not working
  • Fixed bed not working
  • Fixed inaccuracy when interacting with tiles of they are a part of an animation (causing tile nod found error)
  • Fixed animations sometimes being unhittable
  • Fixed not rendering animation preview in blueprint gui
  • Fixed crash if Embeddium is installed but not Oculus
  • Fixed issue of tiles randomly changing grid size when picked or being displayed by the one probe or jade
  • Fixed intersection between normal and transformable box not working in all cases
  • Fixed fill mode sometimes causing weird grid size issues
  • Fixed placement check if there is enough space having troubles with different grids
  • Fixed crash when oculus & embeddium is installed, but no shaders are used
  • Updated to newest c&b version
  • Fixed converting tile to vanilla block ignoring color
  • Fixed replace, overwrite and overwrite_all mode undo not working properly
  • Added interaction hand to use method in tile and structure (closes #938)
  • Fixed premade structures ingredient issue (required tiles instead of the actual structure item)
  • Potential fix for broken transformable box inventory rendering
  • Reworked door rendering to make use of sodium renderer to allow for smooth transitions (also fixes weird artifacts caused by opening/ closing a door)
  • Fixed a few memory leaks
  • Updated to Embeddium 3.1.0
  • Updated to Oculus 1.6.15
  • Added connectedShapeBlocksLimit config (default is 128)
  • Fixed invisible storage tiles not working properly
  • Fixed not dropping item in gui of importer, exporter, blancomatic, workbench
  • Fixed weird lighting issues with embeddium in regards to items
  • Optimized performance of connected shape
  • Reworked filters for screwdriver, hammer and paintbrush
  • Fixed crash when using replace with screwdriver
  • Fixed combining issue of transformable boxes which produced broken boxes which cause troubles as soon as they are combined even further
  • Fixed recipe self overlap fix not working properly
  • Fixed block updates disconnecting player if it is not a sub world
  • Fixed not loading animation handler when switching dimensions

External resources



Project members

creativemd

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID