- Fixed falling through door during transition (solved by setting the block update immediately)
- Fixed buttons in recipe gui not having same size
- Changed from EntityMultiPlaceEvent to EntityPlaceEvent because apparently protection mods do not support it properly
- Removed vanilla optimization for when to render an entity (no distance limit anymore)
- Fixed mark mode not working properly (Thanks to Doc-1)
- Fixed not rendering block entities on animations (causing littleframes to have no picture displayed)
- Fixed clunky step up behavior
- Fixed pillar shape crash and weird shape when aiming at air
- Fixed wall shape crash when not aiming at a block
- Fixed not resetting break properly when area is protected
- Fixed not being able to open doors outside the vanilla height limits
- Fixed item ingredient error description
- Fixed item ingredient not working correctly caused random loss of items in hotbar when placing a bed for example
- Fixed noClip not working for doors
- Fixed issue with rendering transformable boxes causing exceptions
- Fixed slope shape
- Reworked Sodium door rendering to allow for doors across chunk borders
- Added new system which makes sure that door transition is smooth even though a chunk update is done in the middle of it (was especially a problem for larger doors)
- Fixed extracting structure buffers causing incorrect indexes (causing exception and rendering issues)
- Fixed section index not getting updated properly during door transition (fixes flicker when door goes over chunk borders)
- Fixed appending data to chunk causing issues when not all blocks have added layer
- Fixed children doors sometimes not being visible even though they are part of the screen
- Fixed not rendering blocks in entity when they have been added to render data once
- Fixed crash when using tools and interacting with opened doors
- Fixed not being able to export blueprints (Thanks to zmr-233)
- Fixed no blueprint preview in inventory (Thanks to zmr-233)
- Prevent create's contraption entities from pushing (Thanks to zmr-233)
- Fixed inner and outer corner shape
- Fixed grid 1 always getting converted to grid 2 (caused issues of not being able to use grid 1 in tools)
- Fixed block update not working properly (causing glitched blocks if placement is denied by server)
- Fixed not importing parent and children connections when loading old worlds from 1.12
- Reworked tools
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- Introduced several new data components for tools
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- enhanced performance of preview
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- reorganized tools
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- added pixel, blob and cube shape
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- reworked shape configuration
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- removed glove functionality for now
- Changed all mirror and rotate methods to transform with a matrix (change applies to items, tiles, elements, structures, doors, groups)
- Adapted CreativeCore v2.13.0
- Readded lt-open command
- Added several performance improvements for item rendering
- Added itemLowResolutionBoxCount option which will disable all rendering for items that have more than the specified count
- Added check to structure parent if it has been removed before getting the block entity
- Removed normal placement mode
- Fixed several issues with handling buffers in transitions (fixes door with children rendering glitches)
- Fixed adding empty additional layers during block to entity transition
- Fixed creating empty buffers for translucent layer with sodium installed
- Fixed translucent layer not having the correct structure indexes with sodium installed
- Fixed several issues related to blueprint and place caching
- Fixed blueprints not being rendered
- Fixed clock going from 0 to 16 (which it did not)
- Fixed tile items running into size limit