1.0.1 - 1.21.1
- fix some recipes
- pyromancers training Passive was renamed to Pyromaniac
- The Passive was changed to attacking burning targets, the chance was reduced, cooldown reduction nerfed, but additional damage was added
- Flamerush was changed, it now also damages and burns targets on release, cast time was nerfed
1.0.0 - 1.21.1
Official 1.21.1 Release!
CHANGES
- Passive Spells For the Weapons are now handled with the new Spell Engine Passive API
- The Class related structures will now contain spell scrolls in their loot chests
- Made some small loot table tweaks
- changed all item staff ids
- Some Passive got completely new functions than their 1.20.1 versions
0.1.6 - 1.20.1 BETA
- fix fire wizard tower loot chest
- Add optional compatibility for the Elemental Wizard Mod
- New Dependency -> More RPG Library, moved all particles, animations and sounds to the lib
- Add 3 new elemental Staves:
- Wind: Zephyrwing Staff (Ender Dragon Variant) Water: Tidecallers Staff (Elder Guardian Variant) Seismic Staff (Wither Variant)
- Changed Frost Ray Sounds & Arcane Starfall Sounds
- Add Structures for the Elemental Wizards
0.1.3 - 1.20.1 BETA
- added the staves to the wizards stave item tag, so they can be enchanted
- added 3 new simple wizard spells: ARCANE:Falling Star FROST:Ray of Frost FIRE:Flamerush
- these additional wizard spells can be found in wizard related loot chests
- they will be bound to the spell books as an additional spell
0.1.0 - 1.20.1 BETA
First Beta of the LNE x Wizards (RPG Series Add On)
Structures
- new Wizard related Structures with Loot only for the Wizard Class!
- You can find Spell Books with pre bound spells in some of the loot chests!
Equipment
- 3 new Wizard Staffs with unique abilities (only if Loot & Explore is installed)
- Can be crafted with new Smithing Templates from the Loot & Explore Mod!