New features:
- Full rendering revamp
- Added new beam render type
Droplight
(like in Droplights mod) - Added new options to toggle smooth beam and ground glow size change (customizable)
- Added feature to use gradient color on beam (in droplight type) and ground glow effect (need to reset gradient modifiers in mod config. Go to modmenu -> LootBeams -> Main (Beam gradient modifiers -> Reset) -> Ground Glow (Glow gradient modifiers -> Reset)
- Added feature to customize second gradient color for beam and ground glow effect
- Added more options to trails. Now they renders more correct and can be scaled by Y (customizable, if not scaled, follow particles)
- Added feature to render tooltips on item frames (Legendary Tooltips supported) (only for items with custom name, default item frame logic)
- Added feature to use colored particles and ground glow effects (just name it with
_colored
postfix, example:cake_colored.png
)
Bugs:
- Fixed world space tooltip "shaking" after jump or fly bug (>1.21.2)
- Fixed visual bug with clouds
- Fixed visual bug when ground glow effect overlay beam
- Fixed bug when dropped item can despawn on world reload (>1.21.2)
- Fixed bug with tooltips display for bundles (>1.21.2)
- Fixed beam height values (now 3 means 3 block, not 6)
- Fixed beam rendering issues
- Fixed ground glow effect rendering with dark colors
- Fixed item glowing color inheritance (<=1.21.1)
Update:
- Added ability to bind custom rarity to items with selectors
- Added ground glow effect texture feature
- Added gradient colors support when using with Prism
- Custom effects for ground glowing can be added with resource pack
assets/lootbeams/textures/ground_glow_effects/
- Ground effects supports animated sprites (.mcmeta)
Update:
- Added ability to bind custom rarity to items with selectors
- Added ground glow effect texture feature
- Added gradient colors support when using with Prism
- Custom effects for ground glowing can be added with resource pack
assets/lootbeams/textures/ground_glow_effects/
- Ground effects supports animated sprites (.mcmeta)
Added new options to particles (inherit color, color mode)
- For particle inherit color now can be disabled (for multi-colored particles)
- Added particle color mode (color blending mode), has 2 values [overlay, add] (now defaults to overlay)
- Fixed "Always render rarity" list work
- Fixed other than "lootbeams" namespace particles textures using (minecraft etc.)