1.0.8 - 1.21.1
- The Frost Monarch now has its own Java Model with custom animations
- Some internal technical changes for his special effects
- When the Frost Monarch is not on fire, does not have full hp and his servants are around, he heals and is invulnerable to damage
- In his Off-Hand is a Frozen Soul, indicating he sucks out the life of his servants
- removed Rainbow Coral From Archeology Loot table (Injection Does not Work, only one item can drop from a brush-able block)
- you can now find the Rainbow Coral from Buried Treasure Chests
1.0.7 - 1.21.1
- improve glaze snowflake particles
- improve Frostmonarch Freezing Snowflake particles, there is now a small soul particle beam to his servants, indicating they heal the boss
- Removed the Quest Maps from the Innkeeper, these will be reintroduced with a new Villager Type
- fix Issue with map pricing that causes server crashing #5
- The Innkeeper now Sells cooked Meat on Level 3
- Fix Glacier Shard not being loot-able
1.0.3 - 1.21.1
BUG FIXES & CHANGES
- fix Glacial Tomb Advancement
- Update some passives for the newest Spell Engine API
- fix some target modifiers in Passive Spell Impact
- Nerf Dragonclaw passive Heal
- fix frozen vaults not accepting any keys (unfortunately only works with new generated structures)
- nerfed and changed some Buf Consumables Attribute Values
- nerf effect duration
NEW CONTENT
- separating exploring and equipment advancements
- Inject Loot & Explore Buff Drinks & Soups in other Loot Tables
- Add new T1 Drink -> Cactus Juice, giving the Damage Reflect Attribute
- LNE Buff Items now show the Attribute Modifiers in the tooltip
- added 9x new T3 Buff Consumables
- These epic Consumables give great buffs and absorption like an enchanted golden apple, they also heal you completely when consumed
- You can only have one of these buffs active
- These Consumables can only be looted
1.0.0 - 1.21.1
Official 1.21.1 Release!
NEW STUFF
- Added Status Effects for each Boosting Drink & Bowl
- Added Honey Met, T3-Drink giving the Rage Attribute for the Berserker
- Added More Loot Items, which you'll need to craft the special weapons
- Added advancements, that guide you through the crafting progression
- All Loot Items give Attributes and some give passives or active spells
- Added Frosthaunt & Frostmonarch themed Vaults & Trial Spawners
- Passive Spells For the Weapons are now handled with the new Spell Engine Passive API
- they're all configurable with datapacks
CHANGES
- Changed the boosting Soups & Drinks, you cant stack the effect amplifier anymore
- But you can combine all the effects freely
- Removed the status effect innkeepers proviant
- Drinks with a higher quality have a higher status effect duration and are stronger
- All Attribute Modifiers are configurable via Effects Config file
- Rebalanced Trading Costs
- Glacial Tomb, Cold Monster Rooms, Monarchs Temple & Glaze Tower received some Trial Spawners
Even More Will come soon!
0.1.5 - 1.20.1
- add Witcher Drinks to Innkeeper Trading Pool
- updated the textures of the "beer"-items
- tweaked some trades
- made the damage from the frostball magic instead of freeze
- hid the passive weapon descriptions behind pressing the Shift button, so the description is not that long
- made the special weapons fireproof
0.1.4 - 1.20.1
- fixed an issue with the Beauclair White Item missing Texture
- Changed the Passive from Elder Guardian Melee Weapons from in Water to Swimming
- Changed the Passive from Wither Melee Weapons, now each negative status effect on the target results in more 10% magic damage
- Changed the Passive from Ender Dragon Melee Weapons, if the player is below 15% health, you heal 10% of your max health with each hit
- added tweak config options for the passives
- tweak some structures