Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
This mod enhances the vanilla Warden and Sculk mechanics, granting the Warden entirely new abilities.
You’re free to drop this into any modpack—no need to ask or get permission—and recording videos is more than welcome.
可以自由随意的加入到整合包中,无须询问或申请,录制视频也非常的欢迎。
English
Spoiler
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Whenever the Warden or any Sculk-aligned mob attacks another creature, if the target’s current health is below 40 % of its maximum health, there is a default 2 % chance that it will be converted into a Sculk-aligned mob, joining the Sculk faction.
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When the Warden or any Sculk-aligned mob kills another creature, there is a default 30 % chance that a Sculk Catalyst will spawn at the death location.
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Whenever a creature dies within 15 blocks of a Sculk Catalyst, biomass of varying sizes will generate around the Catalyst based on the deceased creature’s maximum health, allowing the Sculk to spread further.
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In vanilla Minecraft, Sculk Shriekers that generate outside of the Deep Dark do not summon the Warden; however, in this mod, every Sculk Shrieker—regardless of how it was placed—will always summon the Warden.
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Purify Potion
Drink it to remove sculk infection.
Shift+Right click on other mobs,to remove sculk infection.
中文
Spoiler
这个模组对原版的监守者及幽匿进行了增强,让监守者获得了新的能力。
- 监守者和处于幽匿阵营的生物在攻击其它生物的时候,如果被攻击生物的当前血量少于最大血量的40%,将会有默认2%的概率将其转化为幽匿生物,成为幽匿阵营的一员。
- 当监守者和处于幽匿阵营的生物击杀其它生物的时候,默认会有30%的概率生成1个幽匿催发体。
- 当有生物在幽匿催发体15格范围内死亡,将会根据其最大血量的不同,在幽匿催发体附近生成不同大小的生物质,让幽匿催发体进行蔓延。
- 在原版里,非自然生成的幽匿尖啸体不会召唤坚守者,但是在这个模组里,幽匿尖啸体始终都会召唤出监守者

净化药水
饮用清除自身的幽匿感染
蹲下右键其它生物,清除其它生物的幽匿感染
Command
/gamerule wardeninfectionblock 0~100
(Probability that a Sculk-aligned kill spawns a Sculk Catalyst: 1 = 1 %, default 30.)
(幽匿阵营击杀生物生成幽匿催发体的概率,1就是1%,默认30%)
/gamerule wardeninfectionchance 0~100
(Chance to convert a non-Sculk mob when a Sculk-aligned attacker hits it while its current HP ≤ 40 % of max HP: 1 = 1 %, default 2.)
(幽匿阵营攻击其它生物,当被攻击的生物当前血量低于最大血量的40%的时候,有多少的概率转化其为幽匿,1就是1%,默认2%)




