🌓 Alpha 0.2.3 - Celestial Echoes
✨ New items
- Eclipse Blade (not obtainable in survival): Celestial blade slicing through the shadow.
- Moonbell (not obtainable on survival): Mystical bell with lunar effects.
🛠️ Technical modifications
- 🔁 Refactor the main advancement trigger: it now triggers for all structures discovered, not just specific ones.
- ⏳ Refactored cooldowns:
- All cooldown items now benefit from a visual indicator.
- In creative, these items no longer have a cooldown and do not take damage.
This version lays the foundations for a future update on celestial artefacts.
✴️ Stellar Artifacts – LostHorizon v0.2.2
This update introduces four powerful Stellar Artifacts, each crafted from celestial forces and built for immersive, lore-rich progression. All are designed to be simple to implement in MCreator.
✴️ 1. Aether Heart / Cœur d’Aether
- Usage:
- Held in off-hand.
- Triggers Absorption I (+2 temporary hearts for 30s) when HP < 4 hearts.
- 90s cooldown between activations.
- Emits violet pulse particles around the player.
- Charges: 5 uses total. Breaks after final activation.
🌠 2. Shard of the Void / Éclat du Néant
- Usage:
- Activated with right-click.
- Teleports player 8 blocks forward in the direction they’re looking.
- 60s cooldown.
- Emits dark particles and ender sound.
- Charges: 10 uses total. Breaks after final activation.
🔥 3. Solar Feather / Plume Solaire
- Usage:
- Held in off-hand.
- If player is burning, grants Fire Resistance I for 5s.
- Protects from fire_damage only.
- 30s cooldown.
- Charges: 10 uses total. Breaks after final activation.
🧿 4. Eye of Hyperion / Œil d’Hyperion
- Usage:
- Held in off-hand.
- Highlights nearby invisible entities (within 10 blocks) with Glowing for 5s.
- Grants Night Vision for 10s.
- 45s cooldown.
- Charges: 6 uses total. Breaks after final activation.
✅ Design Notes
- All items work without right-click menus or GUIs.
- Ideal for mid- to end-game content.
- Fully compatible with existing mechanics.
- Particles and audio provide player feedback.
- Easily extensible for upgrades or rare versions.
- Update README
— Added by Elie | LostHorizon Artifact Expansion
✨ New Feature: Shrine Structure, Heart Guardian Boss & Infusion Overhaul Hey there! 👋 This PR adds a whole new gameplay loop around exploration, challenge, and item upgrading. Here's what's new:
🏛️ New Structure: Shrine A mysterious structure spawning in remote areas of the world.
Right-clicking the central block with an Heart Activator 🔮 will summon 4 Linked 🧟♂️.
Defeat them using a Link Dagger 🗡️ to collect their Souls 👁️.
Once you've gathered 4 Souls, a powerful boss awakens...
💀 New Boss: Heart Guardian Automatically spawns after gathering 4 Souls.
Fast, tanky, and uses area-based magical attacks.
Upon death, it drops the Heart of Link ❤️ — a key item for advanced crafting.
💍 Infusion System Update Infusing rings now requires a Heart of Link in addition to a ring and a gem.
Makes infusion feel more rewarding and tied to progression.
Updated the system to work smoothly with this new requirement.
🔧 Bug Fix: Fixed a bug that prevented ring infusion from functioning correctly.
🧪 New Items Heart Activator – triggers the Shrine event.
Link Dagger – required to collect Souls from Linked.
Heart of Link – dropped by the Heart Guardian, required for ring infusion.
Let me know if you'd like tweaks to balance or structure generation. Hope you enjoy this expansion! 🌌 Thanks for reviewing 🙏
✨ LostHorizon v0.2.1 – New Content & Improvements
🧾 Summary
This pull request brings a variety of new items, gameplay features, and small fixes to improve the overall quality and depth of LostHorizon. This update introduces new rings, a mystical ore, a unique item, and better inventory organization.
💍 Rings System Enhancements
- Added custom name and lore for each ring to improve immersion.
- Introduced a dedicated Creative Tab for rings, for easier access and organization.
- Added two new gemstone rings:
- Gold Emerald Ring
- Iron Emerald Ring
📝 Gold and Iron base rings already existed — this update brings emerald-inlaid variants.
🟢 Starry Jade – A New Resource
- Introduced Starry Jade, a mysterious new gemstone:
- Naturally generating ore
- Raw item drop
- Block form and crafting recipes
- Added Starry Jade Rings using this new resource.
🎲 Destiny Dice – A Unique Item
- Added the Destiny Dice, a unique item with its own crafting recipe.
- This item is designed as a concept for future random or fate-related mechanics.
🛠️ Fixes & Quality Improvements
- Fixed a localization bug affecting translations.
- Updated the README several times to reflect new content and features.
📁 Internal Structure
- Improved organization of item files and assets.
- All new content is properly registered and follows the mod's internal logic.
✅ Checklist
- [x] New Emerald ring variants (gold and iron)
- [x] Starry Jade ore, raw, block, and ring variants
- [x] Destiny Dice with recipe
- [x] Ring Creative Tab
- [x] Translations fixed
- [x] README updated
Thanks for reviewing this update! Let me know if you’d like visual previews or further documentation on any of the features.
✨ Version 0.2.0 – Enchanted Expansion
This update brings a magical touch to the mod, introducing new biome, resources, mechanics, and improvements. Here's what's new:
🌲 Biomes & Nature
- Enchanted Forest biome added
- New resource: Magic Wood
- Includes crafting recipes
- New plant: Enchanted Blossom
- New food item: Luminous Berries
🪨 Ritual Structures
- Added Stone Ritual Structure
- Includes fully integrated loot tables
💍 Ring Infusion System
- Introduced the Ring Infuser block
- Includes custom GUI and mechanic
- Added ring bases:
- Gold Ring Base
- Iron Ring Base
- Added Infused Rings:
- Ice Crystal (Gold & Iron)
- Mythril (Gold & Iron)
- Onyx (Gold & Iron)
📘 Documentation Improvements
- Improved overall README
- Added a section for Rings Information
🧪 This version lays the foundation for future magical mechanics and offers new gameplay depth for explorers and crafters alike.
🧱 Changelog – Version 0.1.0
✨ Major Additions
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New Structure: Crypt
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Randomly generates in the world.
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Contains a wide variety of loot (equipment, resources, rare items...).
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New Mobs:
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🧙 Necromancer (hostile boss)
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Summoned through a special event.
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Attacks: projectiles (fireballs), melee attacks, and healing spell.
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🛡️ Crypt Guardian (neutral boss)
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Only attacks if provoked.
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Melee attacks + throws potions.
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New Relic: Necromancer’s Grimoire
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Rare block found in the Crypt.
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When broken:
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Summons the Necromancer + 2 Crypt Guardians.
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Drop a special item: Necromancer Grimoire.
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Passive item effect:
- When held in the off-hand, it increases max health from 20 to 22 hearts.
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