🌕 LostHorizon – Version 0.3.0 - Mystic Feast
✨ New Content
🍴 Mystic Food System
LostHorizon introduces 6 new mystical foods, each with unique effects and strategic uses:
🍯 Crystallized Honey
- Nutrition: 6 hunger points | Saturation: 0.5
- Stack: 16 | Always edible: Yes
- Effect: Removes one random negative effect from the player
- Obtaining: Crafted or found in certain structures
🍄 Mystic Mushrooms
- Used as a crafting ingredient for Onyx Essence
- Found in mystical biomes
- Stack: 64
❄️ Ice Scale
- Nutrition: 2 hunger points | Saturation: 0.4
- Stack: 16 | Always edible: Yes
- Effects:
- Fire Resistance I (45s)
- Regeneration I (5s)
- ⚠️ Slowness I (8s)
- Obtaining: 10% drop from mobs in Ice Tower, or crafted with 4 Ice Crystals + 1 raw fish
- Use: Perfect preparation before exploring the Nether or fighting Dark Blazes
🥧 Traveler's Pie
- Nutrition: 8 hunger points | Saturation: 1.2
- Stack: 16 | Always edible: No (requires hunger)
- Effects:
- Speed II (30s)
- Jump Boost I (30s)
- Haste I (20s)
- Craft: Bread + Cooked Meat + Carrot + Potato + Mythril (center)
- Use: Premium exploration food, excellent for long-distance travel
🖤 Onyx Essence
- Nutrition: 1 hunger point | Saturation: 0.1
- Stack: 8 | Always edible: Yes
- Effects:
- Strength II (25s)
- Absorption I (15s) - +2 temporary hearts
- ⚠️ Hunger II (30s)
- ⚠️ Instant ½ heart damage
- Craft: Glass Bottle + 3 Onyx + 1 Red Mushroom + Mystic Mushrooms
- Use: Desperate combat elixir - high risk, high reward for boss fights
⚡ Thunder Heart
- Nutrition: 2 hunger points | Saturation: 0.3
- Stack: 8 | Always edible: Yes
- Effects:
- Speed III (15s)
- Haste II (15s)
- Knockback Resistance (15s)
- ⚠️ Glowing (20s)
- Obtaining: 5% drop from Charged Creepers, or crafted with Heart of Bond + 4 Gunpowder + 4 Redstone
- Use: Offensive rush item perfect for quick boss attacks
✨ Runic Ambrosia
- Nutrition: 10 hunger points | Saturation: 2.0
- Stack: 16 | Always edible: No (requires hunger)
- Effects:
- Regeneration II (45s)
- Resistance I (60s)
- Absorption II (45s) - +4 temporary hearts
- Luck II (3min)
- Fire Resistance I (60s)
- Craft: 2 Crystallized Honey + 2 Runite + 1 Golden Apple + 2 Emeralds + 2 Blaze Powder
- Use: Ultimate endgame exploration food - extremely expensive but provides comprehensive long-lasting buffs
🏆 Food Advancements
A complete advancement tree for mystical foods:
- Mystic Cuisine: Taste your first mystical food (50 XP)
- Healing Sweetness: Eat Crystallized Honey (25 XP + recipe)
- Heart of Ice: Eat an Ice Scale (30 XP)
- Traveler's Provisions: Craft a Traveler's Pie (40 XP)
- Willing Corruption: Eat Onyx Essence (100 XP) - Goal advancement
- Inner Thunder: Eat a Thunder Heart (75 XP)
- Feast of the Gods: Eat Runic Ambrosia (150 XP + 3 Emeralds) - Goal advancement
- Mystic Gourmet: Taste ALL mystical foods (500 XP + enchanted book) - Challenge advancement
- Fighting on the Edge: Kill a boss with ≤2 hearts while under Onyx Essence effect (300 XP + Void Shard) - Hidden challenge
⚖️ Balance Philosophy
All new foods follow vanilla-friendly principles:
- No overpowered items - situational advantages only
- Meaningful trade-offs (negative effects, high costs, hunger requirements)
- Strategic variety: medical, tactical, exploration, and combat options
- Stack sizes reflect rarity and power (8-16 for most items)
🍽️ This stable release focuses on enriching survival gameplay with diverse food options that complement exploration, combat, and preparation strategies.
🌕 LostHorizon – Version 0.2.3 - Celestial Echoes
💬 A word from me - Sorry
Hey everyone 🌙I really owe you an explanation about why this update took so long.
To be honest, I completely lost the motivation to keep working on LostHorizon for a while 😞
A bug on my computer erased all the textures and models I had created — not just for this version, but also for some future content I had been preparing. It felt devastating to see weeks of work just… disappear. 💔
After that, I just didn’t have the same energy to start over again, especially with school taking most of my time 📚. Still, this project means a lot to me, and little by little, I found the strength to rebuild everything from scratch.
Now, I can finally say I’m proud of what this minor version has become 🌕
Thank you so much for your patience, your support, and for still caring about this little world I’ve been creating. You guys honestly keep me going 💛
Release Notes
✨ New Items
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🗡️ Lunar Sword :
Forged beneath the full moon, this astral blade reveals what hides in shadow.
→ Applies Glow to entities on hit. -
🔥 Ash of Dawn :
A burning relic dropped by the Dark Blaze.
→ Acts as a throwable projectile that ignites blocks or entities on impact. -
🌗 Eclipse Blade : Celestial blade slicing through the shadow. → Deals more damage based on the health of the target hit, and can cause the Wither effect.
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🔔 Moonbell : Mystical bell with lunar effects. → Pushes back aggressive mobs near the player
👹 New Mob
- Dark Blaze :
A rare, hostile variant of the Blaze.- Spawns in the Nether, usually in small groups (1–2).
- Drops Ash of Dawn upon death.
⚙️ Technical Changes
- 🌀 Main Advancement now triggers upon discovering any structure.
- ⏳ Cooldown System Overhaul:
- All cooldown-based items now feature a visible timer bar.
- In Creative Mode, cooldowns and item damage are disabled.
🌠 This stable release brings balance to celestial artifacts and introduces the first corrupted entities from the Nether.
🌓 Alpha 0.2.3 - Celestial Echoes
✨ New items
- Eclipse Blade : Celestial blade slicing through the shadow.
- Moonbell : Mystical bell with lunar effects.
🛠️ Technical modifications
- 🔁 Refactor the main advancement trigger: it now triggers for all structures discovered, not just specific ones.
- Add Eclipse Blade and Moonbell craft
- ⏳ Refactored cooldowns:
- All cooldown items now benefit from a visual indicator.
- In creative, these items no longer have a cooldown and do not take damage.
This version lays the foundations for a future update on celestial artefacts.
🌓 Alpha 0.2.3 - Celestial Echoes
✨ New items
- Eclipse Blade (not obtainable in survival): Celestial blade slicing through the shadow.
- Moonbell (not obtainable on survival): Mystical bell with lunar effects.
🛠️ Technical modifications
- 🔁 Refactor the main advancement trigger: it now triggers for all structures discovered, not just specific ones.
- ⏳ Refactored cooldowns:
- All cooldown items now benefit from a visual indicator.
- In creative, these items no longer have a cooldown and do not take damage.
This version lays the foundations for a future update on celestial artefacts.
✴️ Stellar Artifacts – LostHorizon v0.2.2
This update introduces four powerful Stellar Artifacts, each crafted from celestial forces and built for immersive, lore-rich progression. All are designed to be simple to implement in MCreator.
✴️ 1. Aether Heart / Cœur d’Aether
- Usage:
- Held in off-hand.
- Triggers Absorption I (+2 temporary hearts for 30s) when HP < 4 hearts.
- 90s cooldown between activations.
- Emits violet pulse particles around the player.
- Charges: 5 uses total. Breaks after final activation.
🌠 2. Shard of the Void / Éclat du Néant
- Usage:
- Activated with right-click.
- Teleports player 8 blocks forward in the direction they’re looking.
- 60s cooldown.
- Emits dark particles and ender sound.
- Charges: 10 uses total. Breaks after final activation.
🔥 3. Solar Feather / Plume Solaire
- Usage:
- Held in off-hand.
- If player is burning, grants Fire Resistance I for 5s.
- Protects from fire_damage only.
- 30s cooldown.
- Charges: 10 uses total. Breaks after final activation.
🧿 4. Eye of Hyperion / Œil d’Hyperion
- Usage:
- Held in off-hand.
- Highlights nearby invisible entities (within 10 blocks) with Glowing for 5s.
- Grants Night Vision for 10s.
- 45s cooldown.
- Charges: 6 uses total. Breaks after final activation.
✅ Design Notes
- All items work without right-click menus or GUIs.
- Ideal for mid- to end-game content.
- Fully compatible with existing mechanics.
- Particles and audio provide player feedback.
- Easily extensible for upgrades or rare versions.
- Update README
— Added by Elie | LostHorizon Artifact Expansion
✨ New Feature: Shrine Structure, Heart Guardian Boss & Infusion Overhaul Hey there! 👋 This PR adds a whole new gameplay loop around exploration, challenge, and item upgrading. Here's what's new:
🏛️ New Structure: Shrine A mysterious structure spawning in remote areas of the world.
Right-clicking the central block with an Heart Activator 🔮 will summon 4 Linked 🧟♂️.
Defeat them using a Link Dagger 🗡️ to collect their Souls 👁️.
Once you've gathered 4 Souls, a powerful boss awakens...
💀 New Boss: Heart Guardian Automatically spawns after gathering 4 Souls.
Fast, tanky, and uses area-based magical attacks.
Upon death, it drops the Heart of Link ❤️ — a key item for advanced crafting.
💍 Infusion System Update Infusing rings now requires a Heart of Link in addition to a ring and a gem.
Makes infusion feel more rewarding and tied to progression.
Updated the system to work smoothly with this new requirement.
🔧 Bug Fix: Fixed a bug that prevented ring infusion from functioning correctly.
🧪 New Items Heart Activator – triggers the Shrine event.
Link Dagger – required to collect Souls from Linked.
Heart of Link – dropped by the Heart Guardian, required for ring infusion.
Let me know if you'd like tweaks to balance or structure generation. Hope you enjoy this expansion! 🌌 Thanks for reviewing 🙏
✨ LostHorizon v0.2.1 – New Content & Improvements
🧾 Summary
This pull request brings a variety of new items, gameplay features, and small fixes to improve the overall quality and depth of LostHorizon. This update introduces new rings, a mystical ore, a unique item, and better inventory organization.
💍 Rings System Enhancements
- Added custom name and lore for each ring to improve immersion.
- Introduced a dedicated Creative Tab for rings, for easier access and organization.
- Added two new gemstone rings:
- Gold Emerald Ring
- Iron Emerald Ring
📝 Gold and Iron base rings already existed — this update brings emerald-inlaid variants.
🟢 Starry Jade – A New Resource
- Introduced Starry Jade, a mysterious new gemstone:
- Naturally generating ore
- Raw item drop
- Block form and crafting recipes
- Added Starry Jade Rings using this new resource.
🎲 Destiny Dice – A Unique Item
- Added the Destiny Dice, a unique item with its own crafting recipe.
- This item is designed as a concept for future random or fate-related mechanics.
🛠️ Fixes & Quality Improvements
- Fixed a localization bug affecting translations.
- Updated the README several times to reflect new content and features.
📁 Internal Structure
- Improved organization of item files and assets.
- All new content is properly registered and follows the mod's internal logic.
✅ Checklist
- [x] New Emerald ring variants (gold and iron)
- [x] Starry Jade ore, raw, block, and ring variants
- [x] Destiny Dice with recipe
- [x] Ring Creative Tab
- [x] Translations fixed
- [x] README updated
Thanks for reviewing this update! Let me know if you’d like visual previews or further documentation on any of the features.
✨ Version 0.2.0 – Enchanted Expansion
This update brings a magical touch to the mod, introducing new biome, resources, mechanics, and improvements. Here's what's new:
🌲 Biomes & Nature
- Enchanted Forest biome added
- New resource: Magic Wood
- Includes crafting recipes
- New plant: Enchanted Blossom
- New food item: Luminous Berries
🪨 Ritual Structures
- Added Stone Ritual Structure
- Includes fully integrated loot tables
💍 Ring Infusion System
- Introduced the Ring Infuser block
- Includes custom GUI and mechanic
- Added ring bases:
- Gold Ring Base
- Iron Ring Base
- Added Infused Rings:
- Ice Crystal (Gold & Iron)
- Mythril (Gold & Iron)
- Onyx (Gold & Iron)
📘 Documentation Improvements
- Improved overall README
- Added a section for Rings Information
🧪 This version lays the foundation for future magical mechanics and offers new gameplay depth for explorers and crafters alike.
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fix ore loottable
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fix /home and /sethome commands
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Improve Survival Backpack GUI
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Improve Crypt structure
Add English traduction to the project
- add Ice Statue structure
- improve structure generation and loottables
🧱 Changelog – Version 0.1.0
✨ Major Additions
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New Structure: Crypt
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Randomly generates in the world.
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Contains a wide variety of loot (equipment, resources, rare items...).
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New Mobs:
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🧙 Necromancer (hostile boss)
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Summoned through a special event.
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Attacks: projectiles (fireballs), melee attacks, and healing spell.
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🛡️ Crypt Guardian (neutral boss)
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Only attacks if provoked.
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Melee attacks + throws potions.
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New Relic: Necromancer’s Grimoire
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Rare block found in the Crypt.
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When broken:
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Summons the Necromancer + 2 Crypt Guardians.
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Drop a special item: Necromancer Grimoire.
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Passive item effect:
- When held in the off-hand, it increases max health from 20 to 22 hearts.
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