Tags
Creators
Details
2.4.0
Compatibility
Changes
Removed debug messages Fixed an issue with Split Soul Resurrection and added the ability to revive from them if they're inside the Internal Underworld Made it so that you can put mobs from Split Soul Resurrection in your Internal Underworld. If so, you will revive with full HP and be cleansed of harmful effects. This takes priority over the fake death that randomly respawns you somewhere in the Overworld. The revival priority is now: Split Soul Resurrection (Internal Underworld) → Random Reincarnation → Split Soul Resurrection (marked mob outside the world) Made Split Soul Resurrection work in unloaded chunks Fixed some render crashes Made Pallor World not affect people inside Key of Stars' Protective Seal or Divine Kingdoms Fixed Sacrifice and Blood Curse from Secrets Supplicant not working Fixed an issue when changing the config Changed some faction requirements Added an option to show wings for Sequence 2 and above in the pathway info menu
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oXuDuTGt:7NP8BKq0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oXuDuTGt:7NP8BKq0"
}

