4.0.0
Compatibility
Required content
Changes
Version 4.0.0 Update Log:
-
Added Sequence 9 Prisoner
-
Activator can open any Door, Gate, or Trapdoor; It can also ignite or destabilize tnt
-
Added Sequence 8 Lunatic
-
Berserk boosts your physical stats at the cost of sanity
-
Added Sequence 9 Marauder
-
Steal (Physical) allows the user to steal the item a player or mob is holding in their hand
- Sneak and use to grab offhand items
-
Player Steal Can be changed in the Server Config
-
Added Sequence 8 Swindler
-
Swindler's Illusion creates a fake Diamond Swords that do no damage
- Sneakin and use creates fake diamond armor
-
Added Sequence 8 Robot
-
Auto target sets the user's camera to the head of the target
-
Added Sequence 9 Spectator
-
Allows user to see what armor and items an enemy has along with a rough idea of their health
- Toggelable
-
Zoom
-
Added Sequence 8 Telepathist
-
Allows user to see exact health of an enemy
-
Confusion deals extremely low damage and gives Nausea
-
Added Sequence 7 Psychiatrist
-
Cue makes a mob attack itself
-
Placate gives others 20 sanity
- Sneak and use gives user 5 sanity
-
Frenzy removes 20 sanity from others
-
Awe freezes an entity in place
-
Added Characteristics and Formulas for all above
-
Added Destiny's Judgement
-
Gives Luck 10 but has a high change of killing you
-
Added Special Golden Crucifix
-
Added The Blessing of Aucuses
-
Obtained by saying the Aucuses while holding a Golden Crucifix
-
Removes Beyonder abilities and gives back latest characteristic
-
Added Amethyst Pendulum
-
Added Danger Evaluation Divination
-
Hold Amethyst Pendulum in off hand
-
Speed of movement determines level of danger
-
Iron Golems no longer attack beyonders first
-
Deathly Aura is now less weird
-
Beyonder are unable to drink milk (as it crashes the game)
-
Buffed. Nerfed, and Adjusted certain things for ease of gameplay
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bA2DPAbu:fj6bUmSL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bA2DPAbu:fj6bUmSL"
}

