Dependency Changes
- Updated minimum LimaCore version to 1.9.2
General Changes
- Changed Guide Tablet's max stack size to 1
- Upgrade refresh now called when adding/removing modules for equipment, and when equipment items are made in both Fabricators.
- Daybreak damage is now split into 2 components: Direct Impact and Splash Damage. Splash damage is not dealt to entities directly hit by rockets.
- Stargazer base damage reduced to 25.0
- Reworked global weapon damage modifiers, now called Equipment Damage Modifiers. Nothing much has changed gameplay wise, but modifiers now apply to ε-Series melee weapon damage.
- Serenity damage modifiers made to apply to all Lightweight-class weapons (values not changed)
- Aurora damage modifiers made to apply to all Specialist-class weapons, reduction against Medium-Threat enemies reduces from 40% to 25% (overall damage increase).
- Weapon items now have a reload speed hint tooltip
Content Changes
- New Spark Fruit and Gloom Shroom natural plants
- New chemical items: Electrolyte Blend, Weapons-Grade Viridic Acid, Chorus Extract, Echo Serum, Neuro-Suppressant
- New Ore Cluster blocks: Raw Titanium Cluster and Raw Niobium Cluster
- New Signature-Series equipment: Wayfinder 05/ID
- Fabricator no longer gated behind Polymer
- Lots of recipe changes related to the new thematic resources
Equipment Upgrade Modules
- New EUM: Augmented ε Battery. Increases energy capacity for ε-Series tools
- New EUM: Wayfinder Intrinsics. Allows Wayfinder to reload with Common Energy by default
- New EUM: Stargazer Intrinsics. Grants damage bonuses based on sniper-like play style conditions
Machine Upgrade Modules
- Increased Auxiliary Energy Cells max rank from 4 to 5
No dependency changes. Still using LimaCore 1.9.1+.
General Changes
- Re-structured some equipment upgrade keys. You might be missing an upgrade or several.
- Lots of re-texturing for equipment and equipment upgrade modules
- Changed the backend of upgrade tooltips, specifically value upgrades
- The ε-series Drill is now Diamond mining tier by default, matching the rest of the tool set.
- Mining upgrades now apply to all breaker-type tools. Not used in mod, but datapack makers can make use of it.
- Changed some recipes, namely the ε-series tools.
Content Modifications
Equipment Upgrade Modules added
- ε Core Systems default for Axe AND Sword: Razor I and Looting I enchantments.
- Overclocked Energy Cutters (5-rank): Efficiency enchantment
- ε Angler's Kit (5-rank): Lure and Luck of the Sea enchantments
- Netherite-Core Tool Head: Upgrades mining level to Netherite, for all mining tools (Drill, Shovel, Axe, Hoe, Wrench)
- Lightweight Energy Adapter: Adapts Lightweight-class weapons to use Common Energy to reload.
- Specialist Energy Adapter: Adapts Specialist-class weapons to use Common Energy to reload.
- Explosives Energy Adapter: Adapts Explosive-class weapons to use Common Energy to reload.
- Heavy Energy Adapter: Adapts Heavy-class weapons to use Common Energy to reload.
Equipment Upgrade Modules removed
- Diamond Drill Head, Netherite Drill Head, Universal Energy Ammo, Axe Default
Dependency Changes
- LimaCore, minimum to 1.9.x
- NeoForge minimum to: 21.1.197
- JEI to 19.21.2.313 (minimum 19.21.x)
- GuideMe to 21.1.14 (update to this version to avoid Color text errors)
Changes
- Massive renaming of the project to LTX Industries
- Removed the Recomposer machine
- Added these machines: ElectroCentrifuge, Mixer, Voltaic Injector, Chem Lab.
- Visual remake of the Energy Cell Array
- Moved to my block mesh system for turrets and the Molecular Reconstructor.
- The manual Fabricator is now a multi-block machine.
- Custom recipes can now have their crafting time individually adjusted. Removed machine crafting time config options as they are pointless now.
- Some existing machinery (Grinder, Material Fusing Chamber) had their inputs and outputs modified.
- Added 3 fluids: Viridic Acid, Hydrogen, and Oxygen
- Added several items: Vitriol Berries, Resinous Biomass, Acidic Biomass, Monomer Solution, Polymer Bar, the Tier 1-Tier 5 circuits, etc. Slate Alloy is now Slatesteel.
- Re-textured many items, though not the upgrades.
- Overall optimization and bug fixing of crafting machinery.
- Changed many recipes.
No dependency change - still using LimaCore 1.8.x
Changes
- Updated NeoForge to 21.1.176 (minimum version: 21.1.175)
- Removed mixin for neuro-suppressed mob effect blocking, now using event bus.
- Added Titanium Glass and Slate Glass building blocks
- Added guide section for building blocks
- Fixed Stargazer not having a crafting recipe
- Adjusted some crafting recipes
- Adjusted some block and item tags
Dependency Changes
Requires LimaCore version 1.8.0 (or any 1.8.x minor version)
Obligatory disclaimer that breaking changes are still possible until mod exits beta.
Changes
- Some new textures
- Re-modeled the general processing machines
- Added 3 machines: Digital Smoker, Digital Blast Furnace, and Molecular Reconstructor
- Upgrades can now be quick-upgraded to higher ranks
- Machine upgrades can be installed onto machines with Shift+Right-click
- Removed rocket ammo, will auto convert to Explosives ammo
- Removed magnum ammo, will auto convert to the new Heavy Ammo Canister
- Weapons now have properly working handedness. Two-handed weapons cannot fire if any item is held in the offhand
- Updated and refined arm poses for weapon items
- Changed tracer particles to (hopefully) be more visually appealing
Dependency Changes
- Requires LimaCore version 1.7.0 (or any 1.7.x minor version)
- GuideME is optional but Guide Tablet won't work without it.
Obligatory disclaimer that breaking changes are still possible until mod exits beta.
Changes
- New weapon added: LTX 38/LF Stargazer. A long range, linear fusion rifle.
- Migrated to GuideME for the in-game guide. It's now called the Guide Tablet and can be crafted in the crafting table or Recomposer.
- Tweaked crosshairs for Serenity, Hanabi, and Nova
- Turret block items now display owner and store it as a component. You may have to place, pick back up, and place again any turrets you had in your inventory.
- Aurora slight fire rate buff
- Neuro-Suppressed effect now prevents affected entities from applying mob effects themselves. Works on any mob that applies effects (i.e. Warden, Stray, Bogged, Witch)
Dependency Changes
Requires LimaCore version 1.6.0 (or any 1.6.x minor version)
Obligatory disclaimer that breaking changes are still possible until mod exits beta.
Changes
- Added Fabrication Blueprints - For use in the Auto Fabricator. Encode the recipe by placing it in the manual Fabricator and right clicking a selected recipe (select by left clicking once).
- Added Auto Fabricator - Uses Fabrication Blueprints to continually craft 1 recipe.
- Recipe balancing pass - Made Standard Machine Systems much cheaper. Added cheaper MFC recipes for circuits.
- Added tooltip to Fabricator JEI recipes to indicate if a recipe is advancement-locked.
Dependency Changes
Requires LimaCore version 1.5.0 (or any 1.5.x minor version)
Obligatory disclaimer that breaking changes are still possible until mod exits beta.
Fixes
- Fixed enchantments not being obtainable in enchantment table
- Added shader support. Should mostly work, with the exception of some visual quirks depending on shader pack.
Changes
- 'Salvaged Tech: Explosive Weapon Systems' now craftable, no longer spawns in Nether Fortress chests (see below)
- Added Fabricating recipe locking. These recipes need to be discovered before they can be used in the Fabricator. For now 3 recipes are advancement locked: Salvaged Tech: Explosive Weapon Systems (visit a nether fortress), Hanabi Core/Acid (defeat a Bogged), and Hanabi Core/Neuro (defeat the Warden).
- Added 'crop tending' to the LTX ε-Series Hoe. Hold right click to consume energy and continuously apply random ticks to crops (configurable via block tags)
No dependency change - still using LimaCore 1.4.x
Obligatory disclaimer that breaking changes are still possible until mod exits beta.
Changes
- Removed the LTX Pickaxe, replaced with Drill
- LTX Axe can now chop down entire trees (up to 128 logs)
- Added/modified several recipes
- Corrected some descriptions for upgrades
Dependency Changes
Requires LimaCore version 1.3.0 (or any 1.3.x minor version)
Reminder that this mod is still in beta. Features are nearing completion and survival mechanics are mostly implemented but are heavily still subject to change. Guidebook, recipes and such are still pending work.
Changes
- Reworked side IO system for better expansion down the line (back-end work)
- Renamed rocket turret to LTX A/DU Atmos
- Turret now uses energy, has sided I/O config
- Added Breezes to flying targets list
- Smart target acquisition - turrets will not pick the same target
- 2 new upgrades for turret (no crafting recipes yet)
- Matter SubLink - directly teleports drops into turret's internal storage
- Efficient Target Disposal - 3-rank mod that applies looting to turret mob eliminations
- Redesigned general processing machinery tier upgrades
- New bubble shield model
- More upgrade enhancements (again). Some upgrade effect components are now conditional effects!
- Weapon global damage modifiers now use loot context number providers and can have loot conditions