Tags
Creators
Details
2.0.0
Compatibility
Required content
Changes
New resources
- Peridotite rock
- Sodium, Phosphorus, Sulfur elemental dusts
- Olivine, Fluorite, and Pyroxene gems
- Methane, Sulphurine, Ammonia, Sulfuric Acid, Hydrochloric Acid, Hydrofluoric Acid, Silicone
- Tungsten-Plated Slatesteel metal
- Rhenium metal
- Silicone Rubber
- Fluoropolymer
- Silver ores and metal
- Basic Voltaic Cell, Voltaic Cell, and High-Energy Voltaic Cell crafting components
- Added Copper, Gold, Titanium, Silver, Niobium, Rhenium, Silicon, Slatesteel, Tungsten-Plated Slatesteel, Polymer, and Fluoropolymer plates
- Added Elite Circuit board, Logic Core, and Nano-Logic Core
New machines
- Material Press
- Atmospheric Scrubber
- HydroSieve
- Arc Furnace (not really new, replaces the Material Fusing Chamber)
Viridic Acid removal
Viridic Acid has been removed and replaced by Sulfuric Acid
Ore Processing revamp
Ore Pebbles removed. There is a new 5-stage ore processing chain starting from the Grinder to HydroSieve to Voltaic Injector to Chem Lab and finally to the ElectroCentrifuge. Stages 2, 4, and 5 consume fluids, namely Water, Sulfuric Acid, and Hydrochloric Acid. All stages aside from the first (Grinder) requires unlock via upgrade module. The first stage always doubles, each subsequent stage has a 50% chance to double each item. On average this comes out to about 10 units per raw ore input if ran through all 5 stages.
Weapon changes
- Aurora and Daybreak fire rates buffed
- Aurora, Serenity, and Nova ranges buffed
- Stellar Reality Disruptor removed and merged with Nova's default upgrade.
Weapon energy items, Ammo Scavenger enchantment, and related upgrades have been removed! Due to the difficulty spike in progression, all weapons now use the Common Energy reload source by default. As such, the weapon energy conversion upgrades have also been removed as they are redundant.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:LQRvkGba:fTWmhw4a"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:LQRvkGba:fTWmhw4a"
}

