Tags
Creators
Details
Licensed MIT
Published 2 years ago
Updated last year
All versions
1.3.0+mod
Release
v1.3.02 years ago 319
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.2–1.21.4
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Server-side
Client and server
Changes
- 🐛 Fixed Dummy and Seeker influencing each other's rotation on close range.
- 🐛 Fixed welcoming message being triggered twice when first loading a world in v1.2.2.
- 🐛 Fixed "dummy limbs" left in the world on certain rare bugs having no way of being removed with Survival-friendly methods.
- ⭐ Dummy and Seeker now may randomly break light sources at their position, with the Dummy having a higher chance of doing so.
- ⭐ Added "lock" mechanic to dummy entities when on "redstone source" blocks (Redstone Block and Torch), which prevent all behaviors from occurring while active.
- 🔺 "Dummy Material" and "Dummy Hurt Material" have been expanded to allow customization of each individual limb of the Dummy.
- Their respective pages on the settings panel have been updated accordingly, with a submenu for each setting now available on their usual locations.
- 🔺 Dummy's forceloading behavior now sets an "anchor" on unloaded chunks, which keeps that chunk loaded until the Dummy leaves to the next, or after 60 seconds.
- 🔺 Expanded dummy entities' acceleration mechanic, now momentum can be much stronger in both upwards and downwards directions.
- The most notable effect of this is the Dummy having a noticeably stronger gravity.
- 🔺 Greatly expanded dummy entities' range of sounds played when stepping on a variety of blocks.
- 🔺 Added particle and audio effects for dummy entities when falling at high speeds.
- 🔺 Reduced Dummy's "tolerance range" (i.e. the range until it starts ignoring obstacles such as gaps and redstone) from
64to32blocks. - 🔺 Tweaked Dummy/Seeker's death animation.
- 🔺 The Dummy and Seeker will now immediately play their death animation when falling into the Void.
- 🔺 Changing a setting now instantly "refreshes" the settings panel with that change.
- Does not (yet?) apply to edits via Settings Books.
- 🔺 Moved "Dummy Drops Loot" setting to "Behavior" category on the settings panel.
- 🔺 The Dummy and Seeker no longer walk on "redstone source" blocks above or below their target direction.
- 🔧 Added a "compatibility fix" upon datapack upgrading to prevent breaking existing worlds when updating to v1.3.0.
- Worlds with the previous "Dummy Material"/"Dummy Hurt Material" format will be automatically updated, with all limbs being set to the old value; This essentially makes this setting behave the same as in earlier versions.
- 🔧 Changed versioning system to correctly set the latest datapack version on first load, and to only cause a reload if the world was already played before.
- 🔧 Changed Dummy and Seeker's transformation property to use decomposed objects instead of matrixes.
- 🔧 Changed dummy entities' damage simulation to occur on the first-phase update instead of the second.
- 🔧 Added block tags for amethyst block variants, iron-related blocks, light-emitting objects, moss-type blocks, and redstone-source blocks.
- 🔧 Added Lightning Bolt to "technical" entity tag.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pXWM4MKR:MBZQY1fA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pXWM4MKR:MBZQY1fA"
}

