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2.4-1.21.11
Compatibility
Required content
Changes
⚠️ Alpha Release — A lot changed in this update so there may be some bugs. Backporting to older Minecraft versions is coming, just needs a bit more time!
📦 The mod file is bigger than usual — that's totally normal, it's just because we now bundle custom fonts for the HUD. Nothing to worry about!
6 New HUD Widgets 🎉
This is a big one. The HUD just got a whole lot more useful:
- FPS — See your framerate right on your screen, always.
- Ping — Know your latency at a glance without ever opening the tab menu.
- CPS — Track your clicks per second. Shows left click, right click, or both. Great for PvP.
- Coordinates — Always know where you are without opening F3.
- Local Time — See your real-world clock in-game. Supports 12hr and 24hr.
- Toggle Sprint — Shows when you're sprinting, sneaking, or flying. Looks clean and stays out of the way.
Every single widget is fully customizable — pick your colors, choose your display format, drag it wherever you want on screen.
Crystal Optimizer ⚡
Hit an End Crystal and it disappears immediately on your client — no waiting for the server to catch up. Super useful for crystal PvP. You can also track exactly how fast the removal is happening right in the new Crystal HUD widget.
See Your Own Nametag in F5 👁️
Ever gone into third-person and wondered what your name looks like above your head? Now you can actually see it. Toggle it in the config whenever you want.
LunarTweaks Button on the Main Menu
There's now a small LunarTweaks button right on the title screen so you can jump straight into the HUD editor without needing to load into a world first.
HUD Editor Got a Big Upgrade
The whole HUD editor and widget browser was rebuilt from scratch to be much smoother. Browsing, adding, and tweaking widgets is way cleaner now. Armor and potion widget alignment was also fixed — they no longer look wonky when anchored to the right side of the screen.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Jd6saF81:22UQPedk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Jd6saF81:22UQPedk"
}


