Tags
Creators
Details
2.4-1.21.5
Compatibility
Required content
Changes
β οΈ Alpha Release Notice
A lot changed in this update, so bugs are possible. Backports to older versions are in progress.
π¦ Note: The mod file is larger than usual because it now includes custom HUD fonts. This is expected.
π§© Version Support
- β 1.21.11 β Original release version
- β 1.21.9 β Backported version now available
- β 1.21.8 β Backported version now available
- β 1.21.7 β Backported version now available
- β 1.21.6 β Backported version now available
- β 1.21.5 β Backported version now available Any versions before 1.21.5 are decaprecated.
6 New HUD Widgets π
The HUD just got a major upgrade:
- FPS β Real-time framerate, always visible
- Ping β Check latency without opening the tab menu
- CPS β Track left, right, or combined clicks (perfect for PvP)
- Coordinates β No more opening F3 to find your position
- Local Time β Real-world clock (12h / 24h supported)
- Toggle Sprint β Clean indicators for sprinting, sneaking, and flying
π οΈ Every widget is fully customizable β colors, format, and screen position.
β‘ Crystal Optimizer
End Crystals now disappear instantly on your client when hit β no waiting for server sync.
Includes a Crystal HUD widget so you can track removal speed in real time.
ποΈ See Your Own Nametag in F5
You can now see your own nametag in third-person view. Toggle it anytime in the config.
π±οΈ Main Menu Button
A new LunarTweaks button has been added to the title screen, letting you jump straight into the HUD editor without loading a world.
π οΈ HUD Editor Overhaul
The HUD editor has been completely rebuilt:
- Smoother performance
- Cleaner widget browsing
- Easier customization
- Fixed alignment issues (armor & potion widgets no longer break on right-side anchors)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Jd6saF81:pR54QwvP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Jd6saF81:pR54QwvP"
}

