Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
🔥 Lure Mod - Attract Mobs with Blocks & Items! 🔥
Tired of chasing after animals? Let them come to you! This mod allows you to lure specific mobs using custom blocks or items in hand. Watch as sheep gather around a campfire or cows follow you holding wheat!
Default Config: luremod.toml
v1.0.0: By default, horses and sheep will go toward a campfire or a player holding a torch.
v1.0.1: By default, many mobs will go toward a campfire, torch; or a player holding a torch.
🛠 How to Configure:
Spoiler
Modify the luremod.toml file to choose: ✅ Mobs that will be attracted (e.g., "minecraft:pig") ✅ Blocks that act as lures (e.g., "minecraft:hay_block") ✅ Items that lure when held (e.g., "minecraft:torch") ✅ Distances like how far mobs detect lures and how close they stopMy config from my modpack Walking Among The Dinosaur:
[luremod] #List of entity IDs (in "modid:entityid" format) that will be attracted. #Add or remove entries to pick which mobs get this AI. #Examples: # - "minecraft:pig" # - "minecraft:cow" # - "someothermod:custommob"
entities = ["fossil:meganeura", "fossil:megalograptus", "fossil:aquilolamna", "fossil:coelacanth", "fossil:walliserops", "fossil:sturgeon", "fossil:alligator_gar", "fossil:nautilus", "fossil:mosasaurus", "fossil:megalodon", "fossil:spinosaurus", "fossil:tyrannosaurus"] #Block IDs (in "modid:blockid" format) that the mob is attracted to. #Any block in this list will attract the entity if within the search radius. #Examples: # - "minecraft:hay_block" # - "minecraft:campfire" # - "someothermod:coolblock"
blocks = ["minecraft:campfire", "minecraft:fire", "minecraft:torch", "minecraft:glowstone"] #Any item ("modid:itemid") that attracts the mob if a nearby player holds it. #Examples: # - "minecraft:wheat" # - "minecraft:torch" # - "someothermod:specialbait"
items = ["minecraft:torch", "minecraft:glowstone"]
[luremod.distance] #How close (in blocks) the mob should get before it stops moving toward the lure. #If set to 0.5, for example, the mob will move very close to the lure. stopDistance = 6.0 #Horizontal radius (X/Z in blocks) to scan for lure blocks or players. #Increasing this can have a performance impact if many entities are active. searchRadius = 12 #Vertical range (Y in blocks) above/below the mob to scan for blocks/players. #e.g. "2" means 2 blocks up/down from the mob's position. verticalRange = 2
Fully customizable & easy to tweak! 🏗️ Get creative and make mobs follow your lead! 🐑🔥