All versions
1.0.3
Release
Mace: Skyfall 1.0.34 days ago 9
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Added
Downburst
- Explosion damage radius increased from 4 to "8 blocks", now with distance falloff: full damage within the inner 2 blocks, decreasing linearly to 35% at the outer edge (adjustable in config);
- Wind Charged detonation: targets hit by the explosion that carry the Wind Charged effect trigger a secondary explosion at their position (50% of the damage that target took, 4-block radius, no block damage); targets killed outright also detonate;
- The secondary explosion has its own configurable distance falloff (off by default).
Updraft
- Glide boost: while gliding with an elytra, pressing the Updraft key grants a 12-tick speed boost (strength matches a vanilla firework rocket, configurable), accompanied by a breeze wind-burst sound;
- Wind Charged spread: while you carry the Wind Charged effect, Updraft's wind burst infects knocked-back enemies with 5 seconds of Wind Charged;
- Smash landing trigger: within 3 seconds after landing a mace smash hit, touching the ground also triggers the Updraft passive, even though the vanilla smash already negates fall damage (toggleable in config).
Eclipse / Gloom
- Gloom's life drain now deals true damage through a custom damage type instead of directly modifying health;
- Shield counterplay: a successfully blocked attack no longer applies Gloom;
- Gloom effect bubble color changed to dark red;
- Added a dedicated death message: "was drained of life".
Changes
- Updraft's passive trigger now detects incoming fall damage instead of tracking fall distance: it checks whether the landing would actually cause fall damage — more accurate and avoids conflicts with other mods;
- Updraft's internal cooldown "lower bound" is now 26 ticks (the default was already 26; below 25 can cause infinite bounce loops);
- Fall-damage negation no longer applies while the Updraft item is not in the main hand (restored when held again);
- In particle mode 3 (external mod), the explosion sound now follows the vanilla pipeline, as noted in the config description;
- Added several new config options (distance falloff, Wind Charged detonation, glide boost, smash landing trigger, etc.);
- Gloom life-drain damage now has a unified cap: at most 10 points per tick for normal mobs, 10% max health per tick for high-health mobs — only relevant to extremely high Gloom levels, regular play unaffected.
Fixes
- Fixed explosion particles lasting too briefly; they now match the vanilla TNT / Ghast fireball explosion effects;
- Fixed Gloom being applied by off-hand attacks (wind charges, crossbow bolts) while holding an Eclipse item in the main hand;
- Fixed the maximum enchantment levels of Downburst and Eclipse contradicting the tooltip — the highest levels were previously unobtainable from the enchanting table; they can now appear on a fully powered table, though extremely rarely.
新增
下击暴流
- 爆炸伤害半径由 4 格提升至8 格,并加入距离衰减:中心 2 格内全额伤害,向外线性递减,最外圈降至 35%(可在配置中调整);
- 蓄风引爆:爆炸命中的目标若带有「蓄风」效果,将在其位置引发二次爆炸(伤害为该目标所受爆炸伤害的 50%,半径 4 格,不破坏方块);被直接击杀的目标同样会引爆;
- 二次爆炸自带可配置的距离衰减(默认不衰减)。
扶摇
- 滑翔助推:装备鞘翅滑翔时按下扶摇键,获得 12 tick 的助推加速(强度与原版烟花火箭一致,可配置),并伴有旋风人风弹音效;
- 蓄风施加:自身带有「蓄风」效果时,扶摇的风爆会将被击退的敌人染上 5 秒蓄风
- 猛击落地触发被动:重锤猛击命中后 3 秒内落地,即使原版已免疫摔落伤害,也会触发扶摇被动弹起(可配置开关)。
日食 / 晦沉
- 晦沉的「生机流逝」由直接修改生命值改为自定义伤害类型的真实伤害;
- 盾格挡反制:成功用盾格挡攻击时,不再被施加晦沉;
- 晦沉效果气泡颜色改为暗红;
- 新增专属死亡消息:「生命流逝殆尽」。
调整
- 扶摇被动的触发判定由「下落高度」改为「摔落伤害」:不再读取下落距离,而是落地时检测是否即将受到摔落伤害——判定更准确,也避免了与其他模组的冲突;
- 扶摇内置冷却的下限调整为 26 tick(默认值本就是 26;低于 25 可能引发无限弹跳);
- 主手不再持有扶摇物品时,摔落伤害减免不再生效(重新持有后恢复);
- 特效模式 3(外部模组)下爆炸音效随原版播放,已注明于配置说明;
- 新增多项配置项(距离衰减、蓄风引爆、滑翔助推、猛击触发等);
- 晦沉「生机流逝」伤害设定统一上限:普通生物最高 10 点/次、高血量生物最高 10% 最大生命/次——仅与极高等级的晦沉相关,常规玩法不受影响。
修复
- 修复:爆炸粒子持续时间偏短,现已对齐原版 TNT / 恶魂火球的爆炸特效;
- 修复:主手持日食、副手用风弹/弩箭攻击时误施加晦沉;
- 修复:下击暴流与日食的最高附魔等级获取门槛与文本描述不符——此前最高等级无法从附魔台附出,现已调整为在满级附魔台上极难但可能直接附出。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:l5xvwdKw:eYZOo2MH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:l5xvwdKw:eYZOo2MH"
}

