Majrusz's Progressive Difficulty

Majrusz's Progressive Difficulty

Mod

Mod that progressively increases the game difficulty over time.

Client and server AdventureGame Mechanics Mobs

41.3k downloads
130 followers
Created2 years ago
Updated2 months ago

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  • added Forge tags to items (thanks to @DiogoSoaresMiranda)
  • added Korean translation (thanks to @glasslim)
  • fixed compatibility crash related to Soul Jar (reported by @𝙿𝙰𝚇𝚇)
  • fixed compatibility error when reloading resources (reported by @SettingDust)
  • fixed compatibility crash with Randomium (reported by @Doom, @ZacGames, @AllyJaxx)
  • backported mod to 1.19.2
  • added Undead Army compatibility with RpgZ mod (suggested by @Sazuzaki)
  • added Japanese translation (thanks to @もふざとう)
  • changed fishing requirements for Angler Treasure Bag from 20/15/10 to 16 on all game stages
  • fixed bug with mobs being able to spawn in Mushroom Fields and Deep Dark (reported by @Dagamer2021)
  • fixed bug with Undead Army progress bars displaying invalid values after reentering the world
  • fixed bug with mob groups being able to spawn recursively
  • added config for mobs that should be immune to Bleeding
  • updated Russian translation (thanks to @LolsShow and Faster Than Light team)
  • fixed bug with Blood Moons not working after 2nd night (reported by @FireKyleA1205)
  • fixed bug that sometimes kicks from the game when opening Treasure Bags (reported by @GenericCherrySwitch)
  • fixed bug with Skeleton Horse and Zombie Horse not being immune to Bleeding
  • backported mod to 1.19.2
  • backported mod to 1.19.4
  • fixed compatibility crash with Tinkerer's Smithing (reported by @FLSoz)
  • fixed game crash caused by Cursed Armor (reported by @GenericCherrySwitch, @JackZhangCNCC)
  • fixed invalid experience bonus structure in the configuration file

Project members

Majrusz

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID