Additions:
- Implements #4 (Bite Sounds)
- Implements #1 (Immortal Vampires)
- Adds Maleficium advancements
- Adds Patchouli compatability/documentation
- Added Fast Travel ability
- Killing a villager by draining them causes nearby iron golems to target the player
- Mobs now regenerate blood over time
- Increased max hunger for vampires to 40 points (20 icons)
- Vampire transition - allows vampires to turn other humans into vampires
- Changed the recipe for the daylight ring to make it cheaper (only 1 netherite ingot)
- Added vampire desiccation to balance out the immortal vampires feature
- Added a beta notice that appears in chat to let players know where to report issues
- Managed to pretty much double the size of the file
Fixes
- Fixed bug which gave vampire speed to other species
- Adjusted vampire burn times to match Minecraft undead mobs
- Fixed some bugs related to multiplayer
Removals
- None
Full Changelog: https://github.com/ItsMitlit/Maleficium/compare/1.0.0-beta2...1.0.0-beta3
Changes:
Additions:
- Added vampire buffs (speed, jump boost, strength)
- Added compulsion for most mobs (make them follow you for 15s)
- Changed mod name to Maleficium
- Added white oak stake (no functionality yet)
- Made vampires almost immortal (weakened when at 1/2 heart but killable with fire, the void, or a wooden sword)
- Made it so witches can now turn players into vampires. (50% chance by default, editable in config file)
Fixes
- Fixed crash caused by left-clicking an edible item
- Adjusted vampire burn times to match Minecraft undead mobs
Removals
- None
The first beta release of the mod!
Full Changelog: https://github.com/ItsMitlit/MCLegacies/commits/1.0.0-beta1