Added the missing Soul Stained Steel Scythe Arcane Restoration Recipe
Added missing recipes for Repairing Weeping Well Gear using the Repair Pylon
Added the missing Warp Flux Block
The Sundering Anchor can now only hit a single target up to five times and will return early if it cannot find any other valid target afterwards
The Sundering Anchor Projectile no longer deals double the intended damage
Big Boner Necklace in the Works
Updated Spirit Entity Behavior and Visuals When Spirits are created without the help of a player they will now enter a passive state
- While in this passive state, spirits will slowly fall towards the ground, becoming an actual item upon collision
- Passive spirits can still be collected by a player however the range is much shorter and requires line of sight with the player
- This should hopefully allow for a more innate and automation-friendly behavior
Updated Several Rune Effects
Rune of Idle Restoration -> Rune of Vitality
+Passive Healing -> +20% Healing Received
Rune of Culling
+20% Scythe Proficiency -> +Scythes Exploit Wounds
Rune of Reactive Shielding -> Rune of Protection
+Damage Resistance when Struck -> +20% Armor
Rune of Sacrificial Empowerment -> Rune of Farsweeping
+Scythe Kill Chaining -> +Deadlier Scythe Sweeping
Rune of Toughness -> Rune of Indomitability
+20% Armor Toughness -> +100% Knockback Resistance
Updated Some Geas Effects
Pact of The Liveweaver:
- Added Passive Healing Effect no longer present on the rune
Pact of Reciprocation:
- Now only applies to Magic Damage as was intended
All Magic Damage in Malum now pierces Half of the Armor Value as opposed to All of It. Magic Damage still does not damage Armor despite this change. This can be disabled using a config option
Updated the textures for the Alchemical Calx Block Updated the textures for the Catalyst Lobber
Removed the entire Spirit Ritual system that utilized the Ritual Plinth
- It was nowhere near the ideal state I now imagine Spirit Rituals to be, and was causing some issues so I figured that since I'll end up replacing it in the future I might as well remove it now.
Actually Fixed Create Compat not Working
Fixed Repair Pylon not correctly repairing Fractured Impetuses
Fixed Copper and Iron Impetuses incorrectly having two separate Arcane Restoration Recipes
Fixed Repair Pylon Causing Network Issues when Repairing Enchanted Items
Fixed the Spirit Crucible and Spirit Altar not properly continuing work after being loaded from chunk memory
Fixed the Ring of the Howling Maelstrom taking effect when hitting an enemy with a rebound scythe when wearing the Necklace of the Narrow Edge even without the ring
Fixed Scarstone dropping even without proper tools
Fixed Transmutation Tree Pages Displaying Translation Keys instead of Translated Headlines
Fixed Max Durability still being transfered across gear during Spirit Infusion
Fixed Enchantments not carring if the newly created item can actually support them when carrying over the enchantment during Spirit Infusion
Fix Modded Metal Node Smelting Recipes not actually working despite JEI showing so
Added a Particle Effect for the Rite of Growth
Added the ability to put Malum Plants into Pots
Added Scarstone, Strangeroots and Strange Crystals
- These are rare new world generation features you can create by spreading blight
Added the missing Soulwoven Banner Pattern for the Wicked Spirit; Sword
Added new sounds for Brilliance and Natural Quartz Ore
Updated the charge-up particle effect for the Unwinding Chaos
Updated Blight Propagation particle effects
Updated the looks of various Blight Decals
Corrected some Codex entries
Corrected any use of the word "Aliment" in place of "Ailment"
Made the requirement for a blood sacrifice in the gease entry a bit more descriptive
Split the Totemic Runes entry across all the respective totem rite entries
Removed Runic and Cursed Sap Blocks
- These may return in the future, but at the moment I do not see a way to make them interesting
Fixed Spirit Infusion copying durability and attribute data from gear over to the result
- This is done through a blacklist tag for component types
Fixed a crash tied to the Sundering Anchor encountered when loading into a world with the thrown anchor loaded from memory
Fixed Arcanaphage Geas crashing when taking sourceless damage
Fixed Hereic Rune crashing when taking sourecless damage
Fixed detailed spirit descriptions still being wrong
Fixed certain totem effect particles appearing excessively
Fixed Create Recipe Compat Not Working
Fixed Raw Brilliance and Raw Soulstone becoming Raw Soulstone in Weeping Well Transmutation
Fixed the Malignant Stronghold Scarf remaining even when the associated entity is killed
Fixed the Geas Effect book page having misaligned text when using the easy reading book style
Fixed other stuff too
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Added a config option to control the maximum length of the Malignant Stronghold Scarf
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Added two new Blight Plants
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Condensed the two Blighted Blocks into one
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Updated Blight Generation and Visuals - Should hopefully be less intrusive and slightly more visually pleasing - This isn't the last update Blight will receive, the goal is to make it at least slightly pleasant to look at ahaha
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Updated the Repair Pylon Visuals Slightly
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The Sundering Anchor now goes on Cooldown when Thrown in addition to when Returned - This is to prevent the player from being able to throw 9 anchors at once
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The Sundering Anchor now more eagerly attacks targets when there is only one in range
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Updated Recipes for Soul Stained Steel Repair using the Repair Pylon
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Fixed Particle Networking Related Crashes On Clients when connected to a server
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Fixed Ether and Weapons Armor Tools etc. not carrying over data components when used in spirit infusion
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Fixed Edge of Deliverance not having proper Better Combat integration
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Fixed the Repair Pylon not accepting recipes
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Fixed Soul Ward not being visible
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Fixed Weeping Well Blocks being movable via Rite of Gravity
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Fixed Weeping Well not accepting items in some cases
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Hopefully Fixed Weeping Well not displaying particle previews for items that can be transmutated
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Fixed Spirit Rite Pages displaying the wrong name and hover info
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Fixed some Hat Layer Clipping with the Soul Hunter Cloak
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Fixed the tophat not rendering
- Ported To 1.21
- Added A New Major System; Geas
- Added 36 New Geas for you to swear to, 8 of which are exclusive to the void;
- Added 2 New Lategame Weapons To The Void Path
- Added Entries For Fused Consciousness Content
- Added New Scythe Related Trinkets
- Added The Wind Nucleus And The Zephyr Impetus
- Added A Cobalt Impetus
- Added New Ornate and Gilded Pedestals
- Changed Spirit Fabric to Soulwoven Silk
- Changed The Spirit Pouch To The Soulwoven Pouch
- Added Soulwoven Banners
- Added Waveform Redstone Components
- Added New Core Augments For The Crucible
- Updated Ether Particles
- Updated The Weeping Well
- Updated The Malignant Armor Model
- It Has A Cool Scarf Now Too
- Added And/Or Improved Tooltip Displays For Various Items And Their Effects
- Retextured The Entire Book
- Retextured All Impetuses
- Retextured All Runes
What to Watch Out For;
- The Wicked Spirit is Missing A Banner Pattern
- Some Variants of the new Malignant Scarf have missing textures
- Naturally, As with any new update, there will be bugs, beware!
Tweaks;
- The Rite of Nourishment now also accelerates allay duplication
- The Stupid God Dammed Book no longer drops again after every death
- Silenced no longer affects Magic Resistance
- Changed some rune effects slightly
- Made Player Kill Messages actually work
- Added a config option to make only totem based kills drop spirits as regular item entities
- Added a credits page available after interacting with the malum book a good number of times
- Added a block tag for unchained rite catalysts
Textures;
- Retextured Soulstone, Brilliance and Cthonic Gold
- Retextured Alchemical Calx, Grim Talc
- Made Living Flesh more Living
Compatibility;
- Iron's Spellbooks Damage Types counting as Soul Damage is now configurable via config
- Various items from the mod now provide Spell Power if Iron's Spellbooks is Installed
- Gluttony now grants a stacking multiplication to Spell Power
- Silenced now also affects some Iron's Spellbooks Attributes
- Ring of Echoing Arcana now also provides stacking cooldown reduction for Iron's Spellbooks spells
- Updated the JEED effect descriptions for the mod's effects
- Added Spirit Drops for Iron's Spellbooks' mobs
- Added Spirit Drops for Enderman Overhaul' mobs
- Added Spirit Drops for Goety' mobs
- Added Spirit Drops for Yung's Better Se- I mean Caves' mobs
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Added two new Scythe Enchantments
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Revised the entries detailing all of the Scythe Enchantments
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Rebound now leaves behind a "Soul of The Scythe" item in the slot it was thrown from.
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Collecting the Scythe Projectile brings out the scythe from the Soul of The Scythe Item
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If the projectile isn't collected, Soul of The Scythe will transform after 15 seconds.
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Soul Stained Steel Scythe slash visuals are now magic looking
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The Narrow Edge Necklace now augments Rebound and Ascension, one of the new scythe enchantments
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Added the Edge of Deliverance as a better combat weapon
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Added a texture for the Imminent Deliverance and Arcane Reverberation status effects
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Updated the Chinese Translation
Added the Ring of Manaweaving, allowing you to replenish soul ward when collecting spirits Added the Ring of Echoing Arcana, allowing you to exponentially empower spirit collection effects Added the Edge of Deliverance, a powerful new malignant pewter scythe with a two strike combo system
Updated the functionality of the Necklace of the Hidden Blade, see it in game yourself
Updated the particle swing animations and sounds for the scythe, the tyrving, and the weight of worlds
Retextured the Ring of Alchemical Mastery, Ring of Curative Talent and Ring of Arcane Prowess Retextured some of the void trinkets
Runewood and Azure Runewood trees are a bit rarer, mainly in open biomes
Rebound projectiles now have smoother motion Rebound projectiles now have custom sounds Rebound projectiles now have a cool trail
Rebalanced Soul Ward Recovery Rate a little Soul Ward Recovery Rate buffs on items now show as a clear percentile increase Soul Stained Steel Armor now provides bonuses to Soul Ward Recovery Rate With the full set, as well as the Magebane Belt, you'll be seeing a 100% increase in Recovery Rate Renamed Soul Ward Strength to Soul Ward Integrity Soul Ward Integrity buffs now show as a clear percentile increase Damage taken to your Soul Ward is divided by Soul Ward Integrity Updated the Soul Ward textures
Arcane Resonance buffs now show as a clear percentile increase
Added Spectrum Mod Compat thanks to github user RealSonarX Updated the zh_cn translation thanks to ChujikYahus
Compatibility!!! Added Malignant Conversion Compatibility for Iron's Spellbooks The Ring of Manaweaving will also restore Iron's Spellbooks mana if the mod is installed Added Malignant Pewter as a valid tetra material Changed the Better Combat behavior of the Weight of Worlds from hammer to scythe
Malum 1.20.1-1.6.3.0b-fabric
on Sep 13, 2024Malum 1.20.1-1.6.3-fabric
on Sep 13, 2024- Added the Catalyst Lobber, taking on the functionality of etheric nitrate! (With etheric nitrate and it's vivid counterpart removed)
- Added the Arcane Elegy music disc, the track once again composed by Kultik
- Reintroduced Tetra Mod Compat #255
- Added spirit data for the special mobs mod, thanks to kuba26038
- Retextured Auric Embers
- Raised the Tyrving's durability to that above of Soul Stained Steel #266
- Fixed the wicked intent mob effect not having a proper texture #280
- Fixed the grim certainty texture incorrectly using the wicked intent texture... whoops #280
- Added missing JEED effect descriptors #280
- Some other stuff probably.
Malum 1.20.1-1.6.2.1b-fabric
on Sep 8, 2024fix rei crash
Malum 1.20.1-1.6.2.1-fabric
on Sep 5, 2024fixed sign rendering, updated lodestone
Malum 1.20.1-1.6.2.0i-fabric
on Sep 3, 2024added more emi support small fixes
Malum 1.20.1-1.6.2.0g
on Jul 30, 2024Malum 1.20.1-1.6.2.0f
on Jul 30, 2024Malum 1.20.1-1.6.2.0d-fabric
on Jul 27, 2024temporary fix on portinglib crash