2025/05/15 - Version 1.4.4
- Fixed
mp: schedulecan be executed at time 0 when executing theLOOPtask plan - Enhanced
mp: schedulecommand feedback during task execute - Enhanced missing parts of the document (
mp:cameramp:guimp:testfor)
2025/05/11 - Version 1.4.3
- Added
mp:scheduledirective with enhanced scheduling capabilities beyond vanilla behavior - Enhanced
<Command: command>parameter parsing and suggestions
2025/04/21 - Version 1.4.2
- Fixed
mp:mouse event ... as targetfailing to select entities in the upper half of the screen - Fixed Compatibility issues between
mp:inputand certain mods - Updated Syntax documentation for
mp:rotate(/rotate <target> <yaw> <pitch>)
2025/04/15 - Version 1.4.1
- Added
mp:camera fov_effect_scaleto modify field of view effects - Modified
mp:motioncommand tree structure, addedsetandappendsub-commands - Modified
mp:soundparameter thresholds - changedVolumeandPitchrange from[0.5f, 1.5f]to[0.0f, 2.0f] - Fixed
mp:shaderinvalid issue caused by incorrectPathparameter - Removed legacy debugging code from development process
2025/04/10 - Version 1.4.0
- Added
mp:mouseto provide cursor functionality. - Added
mp:soundwith more parameter adjustments compared to the original/playsound. - Added
mp:camera normalizeto normalize camera entity orientation. - Added
mp:camera option offsetto offset camera position (testing). - Added
mp:rotatewith similar functionality to the new version of/rotate. - Added
mp:input permissionwithPLAYER_LISTandSPRINT. - Added options related to
mp:input operate. - Added
mp:hud sendwherePlayerHeadPartnow supports modifiable text$(key). - Modified
mp:testfor raycastmaximum distance from64to128and removed redundant command tree. - Modified
mp:shaderto optimize the input forPathparameters and provide suggestions. - Fixed issue where
mp:cameraandmp:particlewould automatically correct parameters when entered. - Fixed issue where double jumping could not be performed when falling in mid-air.
2025/03/26 - Version 1.3.3
- Fixed issue with
mp:guiwhere specifying themc://protocol wouldn't work for MacOS users. - Fixed issue with
mp:camerawhere moving in specific cases caused coordinate offsets.
2025/03/15 - Version 1.3.2
- Added
mp:shader uniformfunctionality to pass uniform values. - Added
mp:playerto modify player-related content.
2025/03/01 1.2.3
*Fixed mp:gui Minor issues when using commands to close the player interface
-
Added
mp:guicommand section, now you can pass JavaScript functions throughserver storage, and a new JS interfaceplayerListhas been added. -
Added
mp:testforto detect or return certain functionalities. -
Added a warning message that will pop up after the game initialization if there is an issue with MCEF initialization.
-
Added two new options in the mod configuration interface.
2025/02/17 1.2.2
Corrected errors in the document and added some missing information
*Added Item Component mapperplugin:attack_event mapperplugin:use_event
*Fixed In Custom HUD File , optional filling may result in errors, ItemPart add custom item model data, and fixed LayerDrawComponent animation
*Fixed mp:animate unable to stop animation issue
*Fixed mp:pose server and client un-synchronized issue
*Fixed GameRule playerDamageInvulnerable change invalid issues
*Modify simplified particles mapperplugin:abstract_custom_particle parameter requirements, there are default values now
*Modify recode mp:particle sphere algorithm for graphic generation
*Removed mp:nbt ,then /data can merge player data
*Removed mp:ride ,then /ride allow riding players (but there is still an un-synchronized issue when canceling riding)
2025/01/30 1.2.1
*Added mp:hud, render custom HUD to players and store it in the form of data packets
*Optimized custom GUI rendering
2024/12/23 1.2.0
If the player re-enters the world now, all client related configurations changed by the server will be reset (such as mp:camera).
*Added mp: animation to allow player animations to be played, supporting GeckoLib, EmoteCraft, and Minecraft BE Animation animation parsing
*Add the mp:reconfig_cef client command to reconfigure Cef
*Change the <Path> required for mp:shader to a more standard format
2024/12/09 1.1.9
Optimize related network communication logic and document description
*Modify the NBT Options key name and add sneak
*Supplementary mp:aimassist parameter FocusTime(0~2000L ms), for mp:camera marking the focus time when aiming (affects the player's movement trajectory)
*Added mp:gui send for passing and executing JS, changing the original instruction tree structure
*New mp:camera roll is used to modify the camera roll angle
*New module configuration interface, need to install ModMenu
Deleted some code logic
2024/11/27 1.1.8
Fixed the vulnerability where warning messages would always appear when MCEF is not installed.
*New mp:target is used to mark entities or perform pathfinding navigation




