Caution : You need to delete the "ChunkList.data" file before implement the new version
Sorry for the inconvenience, also the new version should work normally on server
- The chunks that is not loaded when you enter the world (dimension) will be register once it being loaded now.
- Since the change of data storage, it should be functional on server
- if you registered too many chunks in a single dimension, the data will be seperated in different line, and thus won't cause error once the line being too lond
- you can still register chunk in "ChunkList.data" but remember that the format has been changed
- the new format used > as spliter and has a blank between dimemsion name and ? ("] ?")