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Licensed CC-BY-NC-SA-4.0
Published last week
Updated 6 days ago
All versions
1.0.0
Alpha
Matcha Flavoured Companion 1.0.03 months ago 15
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Release Features
Visual Customisation
- Individually switch modified textures between their Matcha and Vanilla appearances.
- Separate, searchable browsers for:
- Blocks and world objects
- Mobs
- Items
- Tools and weapons
- Armour and equipment
- Organised categories and pages make large texture lists easier to navigate.
- Armour settings affect both inventory icons and armour rendered on players and entities.
- Tool and weapon settings affect inventory and held appearances.
- Bundled previews update immediately while configuring textures.
- User-selected resource packs can override the companion’s visual layers.
GUI and HUD
- Independently configure:
- HUD elements
- Containers and workstations
- Creative Inventory and recipe book
- Advancement screens
- Buttons, sliders, and scrollbars
- Access the configuration through:
- Mod Menu
- The Minecraft title screen
- The pause menu
Names and Terminology
- Independently toggle Matcha terminology for:
- Blocks and world content
- Items
- Mobs
- Container and screen labels
- Restore ordinary Minecraft names without disabling other Matcha visuals.
- Names required by custom Matcha content always remain available.
Creative Inventory
- Adds obtainable Matcha items to Minecraft’s existing Creative tabs.
- Uses the exact item components supplied by the datapack.
- Organises tools, weapons, and armour into material-based groups.
- Includes completed survival items and hidden unlockables.
- Development or unfinished items remain hidden unless explicitly enabled.
- Removes inappropriate plain Vanilla duplicates where a Matcha variant replaces them.
- Supports Creative name and tag searching.
JEI Integration
- Adds Matcha item variants and search aliases to JEI when it is installed.
- Preserves distinct component-bearing variants that share the same Vanilla base item.
- Can hide plain Vanilla tool and equipment look-alikes.
- Allows secret and unfinished entries to be controlled independently.
- Recipe discovery is guaranteed in singleplayer; multiplayer results depend on the server.
Convenience
- Optionally skips the experimental-world confirmation caused by using the Matcha Flavoured datapack.
- Applies configured visual layers during Minecraft’s initial resource load.
- Avoids an unnecessary second startup resource reload.
- Configuration changes are stored globally on the client.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xdpXVpMJ:gQwd5E3K"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xdpXVpMJ:gQwd5E3K"
}

