
Worlds: Multiverse for Fabric
Run unlimited worlds on one Fabric server, like Multiverse on Paper, World Manager or Multiworld: create, list and teleport with commands. Every world keeps its own time, weather and game rules, and the End dragon, portals and maps work in all of them.
Tags
Creators
Details
1.10.0+26.3
Compatibility
Required content
Changes
Added
- Each created world can now have its own game rules. Change a rule with
/gameruleinside the world, and every rule you leave alone keeps following the server. In a created world,/gameruleon its own lists the rules the world changed, and/gamerule <rule> inheritmakes a rule follow the server again. - Keep inventory follows the world where you died, and the death screen, reduced debug info, time and weather follow the world you are in.
- With Worlds installed on your game, the Game Rules screen opened in a created world shows in each rule's tooltip whether the world set it, uses the server's value, or is server-wide.
Changed
- In a created world,
/gamerulenow changes the rule only for that world, and its message names the world. The Overworld, Nether and End keep sharing the server's rules, and the rules for command feedback, admin command logging and command limits stay server-wide.
Fixed
- Fixed a rare crash, "Exception generating new chunk", when several worlds generate villages or other structures at the same time, for example right after creating new worlds or starting the server.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rDdf0tz6:xunKJUM4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rDdf0tz6:xunKJUM4"
}
