Antique Beasts v1.1.2 - 1.20 - new monster update:
Additions :
- New mob that spawn at night : The Draugr, it can drop rotten flesh and Iron Ingot. Its skin changes according to the biome in which it appears (cold, hot, temperate)
- Iron Golems are now attacking Greek / Norse / Egytpian units
Changes :
- Slightly nerf in unit speed (I added too much)
- New Amphora texture by @akari
- New Frost Sword texture by @akari
- Reducing the number of Norse / Greek units spawning
v1.1.0 BIG update, many thanks to @akari for the help on this update
Addition :
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All units will now target Pillagers & Villagers
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When a human unit is killed by a zombie, it has a 50% chance of becoming a zombie
Changes :
- A LOT OF CHANGES IN THE TEXTURES THANKS TO THE WORK OF @akari :
BEFORE :
AFTER :
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All the new models have been added on the model of the mobs that used them
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The Chimera will do more frequently the Fire Breath than the Poison/Wither breath
Bug fixes :
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The light displayed on the GUI for the shields is now set the proper way (it causes darker item in the inventory slot)
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When you leave a world and then restart it, the patrol spawn event was duplicated and the patrols no longer spawned in addition to the duplication. Now when the world is unloaded the event is removed to avoid this problem.
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Patrol will not wander right when they spawn
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If the path is impractical the leader will choose another path
Antique Beasts v1.1.1 - 1.20 - balance update:
Addition :
- Configuration parameters to add more health for units, one parameter for the infantry units and the other one for the myth units
Changes :
- Follow Range of all units from 16 to 35, 45 for the Hades Shade
- Slight increase for all the units speed
- Plate armors are better and more durable
- Hades Chosen armor from 8 -> 10
- Hades Shade armor from 2 -> 4
Bug fix :
- Patrol Fix (they all go to the random target, the member shouldn't and just follow the leader)
v1.0.9 :
Addition :
A new creative tab "Antique Beasts" with all the items of the mod has been added
Changes :
- The pathfinding of the Patrol is better than before
- If the path is impractical the leader will choose another path
- The base spawn time of Patrol is now 15 minutes (20 before)
Bug fixes :
- No more patrol leader or members stuck in the ground
- Patrol will not wander right when they spawn
v1.0.8
Changes :
- The throwing axe will now deal additional damage by the level of sharpness enchantment (0.5 by level).
- The axe-throwing cooldown is reduced by a third
- The axe-throwing have a litlle bit more velocity
Bug fixes :
- When dealing damage to a protected caravan only the defenders will go after you (before it was all the the Egyptian entities around)
- Various fixes on entity targeting
Porting the mod from v0.98 to v1.08 !
Sorry for the delay ! You may encounter bugs because of the porting, so don't hesitate to send me a message to let me know.
Changes :
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The throwing axe will now deal additional damage by the level of sharpness enchantment (0.5 by level).
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The axe-throwing cooldown is reduced by a third
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The axe-throwing have a litlle bit more velocity
Bug fixes :
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When dealing damage to a protected caravan only the defenders will go after you (before it was all the the Egyptian entities around)
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Various fixes on entity targeting
Big update !
New content :
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Added a new greek unit : The Centaur, it can be melee or ranged. Ranged ones can drop the Greek composite bow and melee one can drop the following new sword.
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Added a new weapon : The Iron Centaur Sword. More durable and a little bit stronger than the average Iron Sword.
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Added a config file for the mod. (you can set the new patrol system to true/false and chose the spawning delay between 1 and 60 minutes, it's 20 by default)
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Added a new system, the patrol.
Every few minutes (between 1 and 60, configurable in the new conf file) a patrol will spawn.
The patrol will spawn near a random player in the overworld and will go to a target location.
If a member of the patrol see a target every member will focus that target until it's dead and then resume the patrol. If the patrol leader is killed a new one will be chosen amoung the other patrol members.
In temperate biomes :
In hot biomes (50% chance to get a caravan in the patrol) :
In cold biomes :
Changes :
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Generified a lot of the current AI goals and entity classes
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Each faction wil now target the other factions and will not revenge on the same faction type than themselves.
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The spawn reduction for the Egyptians unit is now cleaner.
Bug fixes :
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Sounds for the infantry units creation by spawners wasn't playing
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Sounds for mythycal units creation wasn't playing when a Hersir summoned one
Changes :
- Chimera have a new walk animation
- Cyclops & Frost Cyclops models are now a lot more vanilla friendly
Bug Fixes :
- Fix a crash on server when a player tried to mount a Pegasus
- Fix the bug where the player would take damage by flying on the Pegasus then returned to the ground
- Fix a bug where Chimera wouldn't move until they got a target
Additions :
- Added the wood khopesh & stone khopesh
Changes :
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Changed the Khopesh, Egyptian Halberd and Hoplite Spear to be more vanilla friendly (if you have one it will be removed so you should give yourself the new one)
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Changed the Axeman and Camelry models and textures to fit the new weapons styles
Bug Fixes :
- The server doesn't crash anymore when an infantry unit spawn from spawners
- The server doesn't crash anymore when a Hersir summon a Mythycal beast