1.0.12-1.20.1
Compatibility
Required content
Changes
New :
- When launching the game you will have more infos on which hordes are loaded and what are they composed of (errors wil bemore detailed too), for example :
"-------------------[MEBAHEL'S ZOMBIE HORDE]--------------
[Mebahel's Zombie Horde] Loaded 1 horde composition(s):
Horde #1 (weight: 1):
- minecraft:skeleton (weight: 30)
* Weapon: minecraft:iron_sword (chance: 65.0%)
* Weapon: minecraft:stone_sword (chance: 35.0%)
-------------------[MEBAHEL'S ZOMBIE HORDE]-------------"
Changes :
- The maximum hordeNumber at each spawn is now 20 instead of 5.
Bug fix :
- StackOverflow crash error is fixed.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qzMgWNlz:nff1CbgG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qzMgWNlz:nff1CbgG"
}

