Compatibility
Minecraft: Java Edition
26.1.x
1.21.5–1.21.11
1.21.1
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed ARR
Published last year
Changelog
Release 1.21.1-2.0.0
- Full backport from 1.21.11 version
- Entity health API rework
- separated damage effects from health configurations
- many optimizations
- damage effects are now applied globally to all supported entities instead of having to configure it per entity
- file structure changed completely, documentation hopefully soon
- status effect black list is now limb based
- Post effect shader rework
- All effects should be now appearing/disappearing smoothly
- Blood decals
- taking damage or having bleed status effect now causes blood decals to appear on the ground and walls around you
- fully configurable, can be disabled
- Status effects
- added
medsystem:disabledtag which allows you to disable specific status effects globally - taking damage to head now causes concussion effect
- losing arms now causes weakness and fatigue effects (scales with each arm lost)
- adds
Weakness IandFatigue IIIper arm lost
- adds
- light/heavy bleeds were merged into single effect - which now has attributes for bleed amounts
- bloodloss was also merged into single status effect
- minor improvements to status effect displays
- added
/tarkovcraft effectcommand now allows you to fully configure the given status effect- example:
/tarkovcraft effect @a add stomach medsystem:bleed{amount:0.025,interval:30} infinite- this will add heavy bleed to everyone
- example:
- Added new config options for unconscious state durations
- Added
allowThirdPartyEntityInteractionsconfig option to disable healing interactions with other entities - Fixed incorrect fall damage being applied causing players to survive massive falls
Files
medsystem-1.21.1-2.0.0.jar(1.52 MiB) Primary
Metadata
Release channel
ReleaseVersion number
2.0.0Loaders
NeoForge
Game versions
1.21.1Environment
Client and server, required on both




