medsystem-neoforge-1.21.8-1.7.0
on Sep 21, 2025Release 1.21.8-1.7.0
- Added Blood system
- Each player has 5L of blood by default
- Bleeds no longer cause health loss directly, instead blood data are used
- Losing larger quantities of blood now leads to gradually worsening effects and eventually death
- Blood system can be disabled in config to revert to previous behaviour
- Blood is recovered naturally overtime, can be sped up by consuming sweet foods or by skills
- Added Unconscious entity state
- Losing limbs can now cause unconsciousness (previously it could cause death)
- Losing large quantities of blood causes unconsciousness
- you may still wake up if you have not lost too much blood
- players who lost too much blood can only be saved by other players
- Added Post-processing shaders for specific status effects
- pain, pain relief and blood loss effects have custom effects
- concussion has own effect too, but this status effect is currently obtainable only via commands
- Reworked extra health spreading logic
- when player has increased max health, for example from other mod, the health is now spread evenly across all body parts
- Body part selection healing screen now allows you to select limbs by clicking its health status too
- Fixed Fresh Wound status effect always resulting in bleed
- Reduced chance for Fractures from falling
- Berry bushes and similar "weak" damage sources will no longer cause bleeds or fractures
medsystem-neoforge-1.21.8-1.6.0
on Sep 14, 2025Release 1.21.8-1.6.0
- Implemented third-party healing - you can now heal friends, other entities and so on
- Medical items now show remaining usage time while using it
- Improved body part selection screen to be more aligned with health screen itself
- Extended StatusEffect API to allow support for custom descriptions, icons
- Health loss/recovery group status effects are no longer merged into single effect
- Reworked status effects to rely on tag system (bleeds, pain relief)
- Integration of Core v1.5 for new label API
- Fixed crashing/freezing when player was healing on death
- Fixed issue with duplicate damage being applied after injury recovery effect expired
- Fixed issue with ignored post-surgery recovery duration attribute
- Fixed pain effect not being applied immediately after taking damage
- Fixed issue with incorrectly calculated durations for delayed group status effects
medsystem-neoforge-1.21.8-1.5.1
on Sep 10, 2025Release 1.21.8-1.5.1
- Added Pain status effect - appears when player is hurt or has any status effect causing pain, such as fractures
- Added Wound status effect - not displayed anywhere, is based on received damage amount and causes pain
- Added group status effects (Positive,Neutral,Negative) - allows to add multiple additional effects into one
- Reworked status effect format and implemented new delayed effect scheduler
- Added command to allow damaging specific body parts -
/tarkovcraft hurt <targets> <limb> <damage_type> <amount> [causing_entity] [direct_entity]
- Overweight status effects now show correctly when carry weight exceeds weight limit
- Fixed issue where 100% side effects could be ignored if player had high enough skill level
medsystem-neoforge-1.21.8-1.4.4
on Sep 7, 2025Release 1.21.8-1.4.4
- Fixed incorrect health reduction being applied from Surgery items
- Fixed incorrect locale being used for side effect description
- Reworked side effects to allow better control over status effect settings
medsystem-neoforge-1.21.8-1.4.3
on Sep 6, 2025Release 1.21.8-1.4.3
- Requires TarkovCraft: Core version
1.4.+
- All status effect chances are now configurable
- Health tab now shows body part name on hover
- Increases Emergency Surgery Kit uses to 10 (was 5)
- Added compatibility with Vanilla ConsumeEffects on all healing items (item component
medsystem:heal_attributes
) - Fixed duplicate effect addition on item hit effects
- Added StatusEffectEvents to allow better integration and modification to status effect system
medsystem-neoforge-1.21.8-1.4.2
on Aug 28, 2025Release 1.21.8-1.4.2
- Reworked health tab
- Disabled combine crafting for painkillers
medsystem-neoforge-1.21.8-1.4.1
on Aug 24, 2025Release 1.21.8-1.4.1
- Reduced fracture status effect chance from falling
- Improved status effect icon frames
medsystem-neoforge-1.21.8-1.4.0
on Aug 23, 2025Release 1.21.8-1.4.0
- Weight system integration
- Added overweight status effect
- Improved datapack compatibility for movement restrictions - status effects now allow tags
medsystem-neoforge-1.21.8-1.3.1
on Jul 27, 2025Release 1.21.8-1.3.1
- Added advancement to unlock all medical items in vanilla recipe book
- Improved body part selection display when using medical items
medsystem-neoforge-1.21.8-1.3.0
on Jul 20, 2025Release 1.21.8-1.3.0
- Updated to configuration v4
medsystem-neoforge-1.21.8-1.2.0
on Jul 18, 2025Release 1.21.8-1.2.0
- Updated to 1.21.8
medsystem-neoforge-1.21.7-1.2.0
on Jul 9, 2025Release 1.21.7-1.2.0
- Updated to 1.21.7
medsystem-neoforge-1.21.6-1.2.0
on Jun 28, 2025Release 1.21.6-1.2.0
- Implemented health system for cave spiders
- Tooltip improvements
- Added custom title support for side effects
- Improved tooltip readability
- Improved painkiller description
- New config options
- injury recovery scaling - you can disable scaling for injury recovery status effects
- vanilla item hit effects - disables status effects for vanilla items
- Rebalanced status effect chances from items
- Fixed issue where fractures could be applied on all body parts
medsystem-neoforge-1.21.6-1.1.0
on Jun 20, 2025Release 1.21.6-1.1.0
- Updated to MC 1.21.6
medsystem-neoforge-1.21.5-1.1.0
on Jun 2, 2025Release 1.1.0
- Custom status effects on vanilla tools
- Added spider hitbox support
- Tooltip improvements
- Status effects are not applied on players in creative/spectator gamemode
- publish fix
- Update core library, buildscript improvements
- Add zh_cn lang (#1)
1.0
on May 18, 2025Initial public release