Tags
Creators
Details
Licensed ARR
Published last year
Updated yesterday
All versions
2.10.0+1.21.1
Release
medsystem-neoforge-2.10.0+1.21.12 weeks ago 245
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
Release 2.10.0+1.21.1
- Moved damage resolvers to datapacks
- this will allow for better mod integrations in the future
- Fixed server freeze when using damage multipliers lower than 1 and taking damage
- Fixed compatibility with Sable ragdolls mod
- Improved unconscious mode animation
- Bleed out now damages head instead of all limbs
- Improved bleed decal particles (requires config reset)
- Shaders now reset properly when changing spectated entity or respawning
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sodxIUKj:d4i3sI37"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sodxIUKj:d4i3sI37"
}



