MeeCreeps - 1.12-1.3.1
on Jan 26, 2023MeeCreeps 1.12-1.3.1
- Fixed a problem with the MeeCreeps being incredibly stupid. They didn't know how to do anything
MeeCreeps - 1.12-1.3.0
on Jan 26, 2023MeeCreeps 1.12-1.3.0
- Depends on McJtyLib 3.5.0!
- Fixed a potential crash with portals in some rare cases
MeeCreeps - 1.12-1.2.3
on Jan 26, 2023MeeCreeps 1.12-1.2.3
- Bugfix with storing the correct player with actions that are ongoing while the world is saved
- Protection for working around crashes with blocks that report they are leaves but don't support DECAYABLE
- Needs McJtyLib 3.1.0
- Some cleanups
MeeCreeps - 1.12-1.2.2
on Jan 26, 2023MeeCreeps 1.12-1.2.2
- WARNING: Do not load any worlds with MeeCreeps 1.2.1 or earlier if you last saved them with MeeCreeps 1.2.2 or later!
- Joseph fixed log warnings due to tile entities being registered with names like "minecraft:meecreeps_portalblock" instead of "meecreeps:portalblock".
- Fixed a typo in fake player name which might cause some issues with other mods (perhaps Mine Colonies)
MeeCreeps - 1.12-1.2.1
on Jan 26, 2023MeeCreeps 1.12-1.2.1
- Aemande added support for Menril torches from Integrated Dynamics
- Improved performance for meecreeps trying to follow the player accross dimensions
- When a meecreep cannot be found for some time it will remove the action now. This should prevent actions from staying around forever and possibly eating system resources
MeeCreeps - 1.12-1.2.0
on Jan 26, 2023MeeCreeps 1.12-1.2.0
- Made compatible with the latest McJtyLib (3.0.0)
- Make usages of fakeplayer more sane. This might solve some issues in combination with FTB Utilities
MeeCreeps - 1.12-1.2.0-alpha
on Jan 26, 2023MeeCreeps 1.12-1.2.0-alpha
- Made compatible with the latest McJtyLib (3.0.0)
- Make usages of fakeplayer more sane. This might solve some issues in combination with FTB Utilities
meecreeps-1.12-1.1.0.jar
on Jan 26, 20231.1.0:
- This version requires McJtyLib 2.6.0!
- Fixed the two pickup tasks so they properly work again. They somehow got broken
meecreeps-1.12-1.0.1.jar
on Jan 26, 20231.0.1:
- Many localization updates. I hope every string in the mod is now localized
meecreeps-1.12-1.0.0.jar
on Jan 26, 20231.0.0:
- Fixed a problem with the chop tree action not stopping after the MeeCreep finishes (chop tree and collect was fine)
- More message localizations
meecreeps-1.12-0.1.8beta.jar
on Jan 26, 20230.1.8beta:
- Ore dictionary for the cube recipe (for the chest)
- All MeeCreeps messages are now localized for easy translation
- At the end of a job the MeeCreep will tell the player what it did with all the items. For example, if it found a nearby dungeon with a chest it will have put the stuff there. Now it tells you
- New key (default 'r') to repeat the last message. Messages are now visible a bit longer by default
- There is now a delay when trying to harvest harder blocks (like obsidian)
meecreeps-1.12-0.1.7beta.jar
on Jan 26, 20230.1.7beta:
-
Much better 'follow player' functionality. It will now follow easily through portals without derping up (like voiding the chest it is carrying) and also be much smarter about finding good spots to navigate too
- They will no longer suffer suffocation or fall damage. This is to avoid them being killed too soon from bad navigation
- The 'dig staircase down' functionality will now have one extra height to avoid people bumping their heads
- New configurable limit (default 4) for the number of simultanious MeeCreeps per player
- The /creep_clear command now also works for players. It will only get rid of MeeCreeps that belong to that player in that case
- MeeCreeps will now recognize Tinkers Construct torches as well as regular vanilla torches
meecreeps-1.12-0.1.6beta.jar
on Jan 26, 20230.1.6beta:
- Added protection for bad mods that return null for ItemStacks
meecreeps-1.12-0.1.5beta.jar
on Jan 26, 20230.1.5beta:
- Added safety to the dig tunnel action so that it will not try to build support with air blocks (and crash while doing that)
-
Added crash protection when a MeeCreep traverse through a portal too early
- New 3x3 dig staircase option
- Chop trees works for modded trees now (tested on Forestry) and can handle huge trees too. Maximum number of blocks for a tree is configurable
meecreeps-1.12-0.1.4beta.jar
on Jan 26, 20230.1.4beta:
- Sneak-right click on a cube repeats the last command if possible. You can see this last action in the tooltip of the cube
- New action to let the MeeCreep move blocks (chests and other tile entities). You select this action on the block you want to move. It will pick up that block and starts to follow you. When it is at the position that you want it you can dismiss it and it will put back the block first
-
Added a config section so you can disable certain meecreep actions
- New action to let the MeeCreep pick up torches and follow you until the torches run out. When you are in a dark area it will put down a torch
- New action to let the MeeCreep follow you and deliver all interesting items on the ground straight to you. It will ignore items like cobblestone etc
meecreeps-1.12-0.1.3beta.jar
on Jan 26, 20230.1.3beta:
- Bug fix when an inventory (chest) is removed while the MeeCreeps is already navigating to it
meecreeps-1.12-0.1.2beta.jar
on Jan 26, 20230.1.2:
- The MeeCreep now handles unbreakable or not-allowed blocks much better in many of the actions (like flatten area, build house or dig tunnel) and will simply skip the blocks it cannot handle instead of getting stuck on them and sometimes even duplicating the blocks
meecreeps-1.12-0.1.1beta.jar
on Jan 26, 20230.1.1beta:
- Maximum amount of meecreeps that can be spawned with by an angry MeeCreep (globally over the world). Set to 60 by default
meecreeps-1.12-0.1.0beta.jar
on Jan 26, 20230.1.0beta:
- Smarter pathfinding and being stuck detection. So the long pauses while doing some task should be gone
-
Fixed a bug with the MeeCreep replacing some blocks with torches instead of putting the torches on them
-
Error message when there is no good place to spawn a MeeCreep
-
New 'make platform' action and also a safer 'build block' action that doesn't destroy blocks
- wiiv added several hairstyles for the MeeCreeps
- New 'idle' action that does nothing for a few minutes
-
Errors are now shown in balloons that disappear after a while. i.e. no longer do you get the error in a GUI that you have to click away. The timeout of this balloon (and position) can be configured in the config
- Marking an inventory with an entity frame containing a creep cube will mark that chest as favorite for any MeeCreep action requiring a chest. Except when another chest is used as a target
- New MeeCreep sound from Direwolf20
- The chop trees action should work on modded trees too
-
Fixed 'dig to bedrock' action so it doesn't create problems in the end (or where there is no bedrock)
-
Made spawning slightly better and also made sure that the bottom of the 3x3 tunnel is at the targetted block instead of the middle
- Never ever give a MeeCreep a spawn cube!
meecreeps-1.12-0.0.6beta.jar
on Jan 26, 20230.0.6beta:
- Added a creative tab for all MeeCreep items
- Fixed a crash bug on servers when spawning a MeeCreep
- Added a new 'dig tunnel' action. Spawn the MeeCreep on a vertical face of the block in the direction that you want the tunnel to go. It will dig a 3x3 tunnel centered around that spot for 32 blocks. It will try to block off liquids on the side and above and it will build supporting stones to cross ravines. All stone, dirt, gravel, ... will be dropped on the ground. Ores and other interesting things are collected and put in a nearby chest. If there are torches nearby it will use them to light up the tunnel while building
- API changes to make it easier for addons to let the MeeCreep make a building
- Made the MeeCreep work better in water. It will no longer be pushed by water
- Sound volume of the MeeCreep and Portal Gun are now configurable
- It is now possible to configure a limit on the number of uses on a MeeCreep box. It is not possible to recharge such a box. Once it is empty it is useless. Default config is still unlimited