🚀 Update 1.1.0 ! 🚀
This update is brought to you by our sponsor @porogulaemeo ❤️
🛠️ Global Code Cleanup
🔧 Performance Boost
- Supercharged Calculation Logic: Up to 70% performance improvement! 🚀
🐞 Bug Fixes
- Attack Speed Display: Maximum attack speed no longer shows as maximum attack damage — it’s finally accurate!
- Fortitude Attribute: The fortitude attriabute is back in action! 🛡️
- Attributes 5 & 6: Now display the correct values when you hover over them.
📁 Configuration Overhaul
- Attributes Config File: Attribute parameters have been moved from
main_config
to a newattributes_config
file. - Level 1 XP: You can now set the XP required for level 1 directly in
main_config
.
✨ New Features & Changes
🔒 New Attributes
- Added Attributes 8, 9, and 10 for an exciting new progression layer.
- Attribute Locking: Attributes 8, 9, and 10 are locked by default.
🎨 GUI Overhaul
- Updated Interface: Support for more attributes and a cleaner, modern look.
📝 New Command Format (Cmd_To_Exc)
⚙️ Set Attribute Base Value
/attribute @p name_of_attribute base set [param(2)]
How it works:
- The final value is calculated using the provided parameter (
param
), which acts as a scaling factor. - Level Progression: Each new level adds the calculated value to the previous one.
Example:old_value + 2 = 18
⚙️ Expanded Command Support
- Full command support for all type of commands (/effect,...)
- Use
[param(***)]
to increment values byparam_value
for each level.
📘 Latest Mod Documentation
Find the latest mod documentation here: View Docs
Thanks for being awesome! ❤️ Can't wait for your feedback!
Patch Notes MOTP 1.0.2
- Added a command to reset your stats:
/resetlevels
. - Added a command to give points and add levels for specific attributes:
/givepoints [1-7] amount
. - Changed the
params
option fromparams=...
to[param]value[paramEnd]
. this will make it support unlimited values - Updated the
/givelevel
command: now requires the player to level up and no longer grants level-up rewards. - Fixed a bug where
enablingDeathOnReset
didn't remove the spare points already acquired
Changelog 1.0.0
Enhancements
- Enhanced Screen HUD for a better user experience.
- Added Custom Color Code Setting to personalize your interface.
Changes
- Renamed and Updated Items:
- "Orb of Leveling" is now Codex of Ascension (updated icons and name).
- "Orb of Reseting" is now Tome of Rebirth (updated icons and name).
- Experience Enhancer Buffed:
- Now provides +40% XP gain (up from 20%).
Additions
- Crafting Recipes:
- Added recipes for both Artifacts: Autoconsumer and Experience Enhancer.
- Added recipes for the Tome of Rebirth.
- Config Option:
init_val_starting_level
allows setting the starting level.
Removals
- Removed All Generated Structures for improved performance and cleaner gameplay.
- Removed Blocks:
- Fragment Upgrader block.
- Ancient Loot Table and associated loot.
Bug Fix
- No Drop Xp Fixed a bug which cause No fragment drops option to not work propertly
Patch Notes
[NEW]
- Added a new parameter for the maximum player level:
maxPlayerLevel
. - Introduced a new parameter
onDeathReset
with a default value oftrue
.
Changes
- Updated the display for the maximum attribute level to show when hovering over the upgrade button.
NBT Tag Modifications
The following NBT tags have been updated:
motp_att_1
: Represents the player's first attribute levelmotp_att_2
: Represents the player's second attribute levelmotp_att_3
: Represents the player's third attribute levelmotp_att_4
: Represents the player's forth attribute levelmotp_att_5
: Represents the player's fifth attribute levelmotp_att_6
: Represents the player's sixth attribute levelmotp_att_7
: Represents the player's seventh attribute level