Patch Notes
[NEW]
- Added a new parameter for the maximum player level:
maxPlayerLevel
. - Introduced a new parameter
onDeathReset
with a default value oftrue
.
Changes
- Updated the display for the maximum attribute level to show when hovering over the upgrade button.
NBT Tag Modifications
The following NBT tags have been updated:
motp_att_1
: Represents the player's first attribute levelmotp_att_2
: Represents the player's second attribute levelmotp_att_3
: Represents the player's third attribute levelmotp_att_4
: Represents the player's forth attribute levelmotp_att_5
: Represents the player's fifth attribute levelmotp_att_6
: Represents the player's sixth attribute levelmotp_att_7
: Represents the player's seventh attribute level
Patch Notes
[NEW]
- Added a new parameter for the maximum player level:
maxPlayerLevel
. - Introduced a new parameter
onDeathReset
with a default value oftrue
.
Changes
- Updated the display for the maximum attribute level to show when hovering over the upgrade button.
NBT Tag Modifications
The following NBT tags have been updated:
motp_att_1
: Represents the player's first attribute levelmotp_att_2
: Represents the player's second attribute levelmotp_att_3
: Represents the player's third attribute levelmotp_att_4
: Represents the player's forth attribute levelmotp_att_5
: Represents the player's fifth attribute levelmotp_att_6
: Represents the player's sixth attribute levelmotp_att_7
: Represents the player's seventh attribute level
Patch Notes
[NEW]
- Added a new parameter for the maximum player level:
maxPlayerLevel
. - Introduced a new parameter
onDeathReset
with a default value oftrue
.
Changes
- Updated the display for the maximum attribute level to show when hovering over the upgrade button.
NBT Tag Modifications
The following NBT tags have been updated:
motp_att_1
: Represents the player's first attribute levelmotp_att_2
: Represents the player's second attribute levelmotp_att_3
: Represents the player's third attribute levelmotp_att_4
: Represents the player's forth attribute levelmotp_att_5
: Represents the player's fifth attribute levelmotp_att_6
: Represents the player's sixth attribute levelmotp_att_7
: Represents the player's seventh attribute level
[NEW]
- Added a new parameter
enableDrops
in MainConfig. You can now choose whether the mod drops Fragments for collection or automatically grants XP (with the same drop chances as XP orbs).
[UPDATED]
- You can now level up multiple attributes simultaneously !
A documentation about this will come shortly
- The Experience config section has been renamed to Level Config Section.
- Introduced a new parameter
points_per_level
to set the points awarded per level in the main config. - Added a new section to control the XP required for leveling up, allowing you to set up to three different intervals:
- From 0 XP to 20,000 XP, the leveling XP scale is 1.1.
- From 20,000 XP to 100,000 XP, the leveling XP scale is 1.02.
- From 100,000 XP and above, the leveling XP scale is 1.001.
[BUG FIX]
- Optimized the logic for the Orb of Resetting for improved performance.
Please read the documentation for more information!
Patch Notes 0.10.0
[NEW]
- Added a new parameter
enableDrops
in MainConfig. You can now choose whether the mod drops Fragments for collection or automatically grants XP (with the same drop chances as XP orbs).
[UPDATED]
- You can now level up multiple attributes simultaneously !
A documentation about this will come shortly
- The Experience config section has been renamed to Level Config Section.
- Introduced a new parameter
points_per_level
to set the points awarded per level in the main config. - Added a new section to control the XP required for leveling up, allowing you to set up to three different intervals:
- From 0 XP to 20,000 XP, the leveling XP scale is 1.1.
- From 20,000 XP to 100,000 XP, the leveling XP scale is 1.02.
- From 100,000 XP and above, the leveling XP scale is 1.001.
[BUG FIX]
- Optimized the logic for the Orb of Resetting for improved performance.
Please read the documentation for more information!
[NEW]Added Attribute Customization: You can now change any type of attributes as you want, compatible with any mod that supports attribute changes using commands. All you have to do is edit the new config file motp/attributes_config.toml
.
Config File Breakdown:
-
Display Name: Each attribute has a friendly name that will be shown in-game. You can customize this name to better reflect the purpose of the attribute, making it easier for players to understand.
-
Command to Execute (
cmd_to_exc
): This field contains the command that will be executed to set the attribute. Make sure to include(variable)
in the command, which will be replaced with the actual value when the command is executed. This setup allows for dynamic updates based on your preferences. -
Tip to Display: Here, you can provide additional information or tips related to the attribute. This text will help players understand what the attribute does and how it impacts their gameplay, enhancing their overall experience.