Options
- creativeNoVoidDamage
- resistanceReducesVoidDamage
- disableCreativeForcePickup
- quickStackedEntityKillingOneTypeOnly
- detailedChunkTaskLogging
- directChunkAccessForMessMod
- entityExplosionImpulseScale
- flowerFieldRenderer
Commands
- /loadjavaagent
- /logdeath
- /stackentity
- /variable print
- /variable print <slot> dumpFields <depth>
- /variable set <obj> <path>
Fix
- Incorrect ordinal of nodes.
- Focus command suggestions on the server.
- Ordinal of nodes duplicates in AccessingFailureException.
- Field type of generic-typed classes are not accurate.
- Class names are not mapped in class cast node.
- Collision restriction are not output currectly.
- TickingPhase are not suggested natually.
- Exporting maps doesn't work properly and has side-effect on original save.
- Memory leak in chunk behavior logger.
attackableTnt
&quickStackedEntityKilling
doesn't cooperate well./variable set new ...
doesn't parse arguments properly.
Fix
- fix: Some entity poses aren't handled properly, causing mc to crash (Issue #7)