Tags
Creators
Details
Licensed CC0-1.0
Published 4 years ago
Updated last year
All versions
0.9.0+v20250827-BETA
Beta
MessMod 0.9.0+v20250827-BETAlast year 32
Compatibility
Minecraft: Java Edition
1.16.4–1.16.5
Platform
Fabric
Supported environments
Client and server
Changes
New
Options
hayOscilloscope- Make hay block a oscilloscope / logic analyzer.
- hayOscilloscopeChannelVisibilityBroadcast
smartCursorMode- Allow cursors to stop at word delimiters other than spaces (e.g. commas in entity selectors) when editing commands with Ctrl + Arrow or Ctrl + Backspace.
smartCursorCustomWordDelimiterssurvivalStatusBarInCreativeModesurvivalXpBarInCreativeModedisableClientChunkUnloading
Commands
/logdeath- Record death causes of entities and get statistics.
/wavegen- Wave generator (a.k.a. function generator) in Minecraft.
/touch- Update a large range of blocks. Fix "abnormal" block states.
/setblockraw- Set block with
setBlockState()method directly
- Set block with
Others
- Array literal
Changes
<exploder>argument in/explode.- To emulate powered creeper explosion / TNT looting.
/variable print <var> toStringcan accpet an accessing path to apply to the variable before printing.- Recording & Statistics in
/logpacket.
Fixes
flowerFieldRendererSingleLayerhas no description & crashes the clientflowerFieldRenderercrashes the server withConcurrentModificationExceptionwhen generating new chunks of biome other than flower forest.TranslatableExceptionsthrown when creating variable with literals are not handled properly, resulting in "unexpected error".- Potential resource leakage when saving custom accessing path nodes.
- Compiled SimpleNodes (.x, .y, .identityHash, etc.) has incorrect output type, causing unexpected compilation failure.
- Class literals are not remapped.
- Older custom HUD line added with
/hud subField ... -THIS-are incorrectly replaced by new lines referecing fields directly.- Hard to believe it has been there since May 2022!
classnode not doesn't present in suggentions./variable print <slot>doesn't work
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Iumvi7OH:RcnHZcIV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Iumvi7OH:RcnHZcIV"
}

