MetalRender v0.1.6 Changelogs:
- Added MetalRender Command line
- Added ModMenu config UI
- Improved LOD system
- Added TAA (partly)
- Added MetalFX upscaling
- Used [half] instead of [float] for faster Metal-side loading
- Lowered quality to a barely noticeable state but enought to increase FPS
- Fixed LOD mesh generation
Precautions:
- If MetalRender gets slow after a while, use /metalrender cache clear or /metalrender reload
- If Minecraft gets slow, turn low power mode off as it has been tested to lower FPS and graphics greatly. Great for if you can't charge for a while.
- Remember to get ModMenu, MetalRender now needs it
Performance boost (in testing) In testing, MetalRender v0.1.6 has been shown to sport a ~60 FPS improvement (~200 FPS) from v0.1.5 (~120 FPS), under optimal circumstances.
MetalRender v0.1.5 Changelogs
- Ported for 1.21.10
- Fixed Sodium class load fails
- Fixed Metallibs failing to complile
- Removed full-metal rendering
- Added Dynamic LOD adjustment
- Added OpenGL interception
- Optimised Upload streams
- Optimised Download streams
Deleted version v0.1.4 for fatal error in certain systems.
MetalRender v0.1.4 Change logs:
- Fixed Culling not working
- Boost performance (~160 FPS)
- Added Level Of Detail adjustment for futher chunks
- Everything in v0.4.1 (if you still have it)
Change Logs:
- Got Mesh Shaders loading
- Fixed crash issues
- Fixed black screen issues
- Fixed FPS stealing
- Removed timer for rendering startup
- Used Fork by MarioMastr
not much tbh just a few loading adjustments
This is the first version of MetalRender. It includes the full source code.



