Tags
Creators
Details
All versions
2.0.1-26.2
Beta
MetalRender 2.0.16 days ago 172
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Changes
MetalRender 2.0.1, with 1 PR merged
Changes since 2.0.0
Rendering and performance
- adds terrain Hi-Z occlusion culling to kill hidden terrain during GPU culling
- better chunk meshing with block state caching and water meshing.
- caches fully meshed chunk section scans to avoid repeating work.
- better cave traversal by using outward exits in the directional walk.
- remembers GUI render areas to speed overlap checks.
- skipps the entity outline blit pass when there is no outline work to draw.
- adds GPU pass timing data to the profiler reports.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:V2fEL3PE:FBfgrwcc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:V2fEL3PE:FBfgrwcc"
}

