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2.0.0-26.1.x
Compatibility
Changes
MetalRender V2 is out (in beta)!
this release features a brand new rendering path, actually working (not placeholder) buttons*, and proven results! minor visual issues might still reside, if it doesn't crash its mostly alg
mod compatiblilty:
- Sodium & VulkanMod is non compat
- DH and Bobby is non compat, when installing metalrender, remove their files and world saves
- Other Rendering mods are also non compat
- Most other mods that add features using Blaze3D are compatible
- Rendering/memory optimisation mods are non compat, will not add compat.
-# yea previous versions were just placeholders, before i discovered over 400 pages of apple documentation on metal... oops was just writing shi and hoped it compiled before... i actualy know what im doing now trust
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:V2fEL3PE:W9Oo1tRC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:V2fEL3PE:W9Oo1tRC"
}

