Meulti's Backrooms INFINITE 1.3.1
on May 30, 2025📜 CHANGELOG 05.30.25
Meulti's Backrooms Infinite 1.3.1
🏗️ GENERATION
🔹 IMPROVED | Generation system optimized. ✅ FIXED | Portal Lab Hazmat armor durability bug fixed.
🐟 ENTITY
🔹 IMPROVED | Spawn safe zone implemented in level 1 and 0 to avoid spawn-kill
🧱 BLOCKS
✅ FIXED | Terminal bug fixed (🔒 Code turning back into Floppy Disks) 🔹 IMPROVED | Rover's VoxelShapes changed to avoid FPS drop
🔥 FEATURES
🔹 IMPROVED | Overworld teleport system modified
📦 MISSIONER
🔹 IMPROVED | Custom sound when escaping backrooms
| This mod is strictly "All Rights Reserved." Redistribution, resale, or modification is prohibited without express written permission from Meulti.Co. By using this mod, you agree to these terms.
Meulti's Backrooms INFINITE 1.3
on May 23, 2025📜 CHANGELOG 05.23.25
Meulti's Backrooms Infinite 1.3
🏗️ GENERATION
🔹 IMPROVED | Introducing a brand new generation system. 🔺 NEW | Big rooms implemented in level 0. 🔺 NEW | Level 1 generators implemented. 🔺 NEW | Big rooms implemented in level 1.
🐟 ENTITY
🔺 NEW | Implemented the "Hollow Maw" (Not used for now). 🔹 IMPROVED | Skin stealer was improved. 🔹 IMPROVED | Smiler was improved. 🔸 BOOST | Howler was slightly boosted.
🧱 BLOCKS
🔹 IMPROVED | Double pipes and Marked wall are now connectable blocks. 🔹 IMPROVED | Every Voxelshapes (Block hitboxes) were reworked. 🔺 NEW | Implemented some build and decoration blocks for level 1. 🔺 NEW | Implemented the "Brocken Terminal" block (Used in level 1). 🔺 NEW | Implemented the "Terminal" block (Used in level 1). 🔺 NEW | Implemented the "Duffle Bag" block (Used in level 1). 🔺 NEW | Implemented the "Upgrading Station" block.
🏆 ITEMS
🔺 NEW | Added the reiforced hazmat armor. 🔺 NEW | Added "🔒 Code" item.
🔥 FEATURES
🔹 IMPROVED | Whole teleportation system reworked. 🔹 IMPROVED | SuffocationEventHandler reworked. 🔺 NEW | Implemented an interactive interface for the Terminal. 🔺 NEW | Implemented sanity. 🔺 NEW | Implemented emojis.
⚙️ CONFIGURATION
🔺 NEW | Implemented the "maxSuffocationChance". 🔺 NEW | New config file used -> used to change the Carboard Boxes loots (No GUI).
📦 MISSIONER
🔹 IMPROVED | New advancements added to the mod.
✅ FIXED | Fixed a majors bug with AdvancementListener.java
.
🤓 NERD SIDE
🔺 NEW | New class ModLevelGetter.java
.
🔹 IMPROVED | Networking improved
📌 Dev Notes
Hope you'll enjoy this major update! But bugs may be present and if you see any of them, please report them. If you have ideas or suggestions, feel free to share them on the Discord!
| This mod is strictly "All Rights Reserved." Redistribution, resale, or modification is prohibited without express written permission from Meulti.Co. By using this mod, you agree to these terms.
Meulti's Backrooms | INFINITE 1.2
on Apr 25, 2025📜 CHANGELOG 03.23.25
Meulti's Backrooms Infinite 1.2
🦠 EFFECTS
🔺 NEW | Added the "Leptospirosis" effect when bitten by a rat (Random Chance).
🔺 NEW | Added the "Electrified" effect when bitten by a voltfish.
🏗️ GENERATION
🔹 IMPROVED | Changed Lamps generation (Level 0).
🐟 ENTITY
🔹 IMPROVED | Voltfishs are stronger and deal more damage.
🧱 BLOCKS
🔹 IMPROVED | Added block variations to "Level 0: Wall".
🏆 ITEMS
🔺 NEW | Added the "Calendar" (Shows a text every day).
🔹 IMPROVED | Hazmat armor now has a custom model.
🔥 FEATURES
🔺 NEW | Added random Lamp events (Blinking & Blackout).
🔺 NEW | Added ambience sounds.
🔺 NEW | Added random loot keeping (Important items are always kept).
🔺 NEW | Added an overlay & custom hearts when affected by Leptospirosis.
🎁 LOOT TABLES
🔺 NEW | Rat nests now drop XP and random items (String, Feather, Bone, Stick).
🛠️ CRAFTS
✅ FIXED | Portal Detector is now also craftable with an empty detector.
⚙️ CONFIGURATION
🔺 NEW | Added a configuration screen.
🔺 NEW | Added a button in the main menu to access the configuration screen.
⚙ New Config Options:
setSpawnInBackrooms
→ Enable spawn point when entering Backrooms (default: true).ratInfectionChance
→ Change the chance to be infected when bitten by a rat (default: 50%).partialLootKeeping
→ Enable loot keeping when dying in the Backrooms (default: true).partialLootKeeping
→ Set loot keeping percentage when dying (default: 30%).
📌 Dev Notes
This update should be the last one before adding new levels.
If you have ideas or suggestions, feel free to share them on the Discord!