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1.4.0
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๐ CHANGELOG 08.15.25
Meulti's Backrooms Infinite 1.4.0
๐งฑ BLOCKS
๐บ NEW | Level Two blocks ๐บ NEW | Level Stairs blocks ๐บ NEW | Level Pools blocks ๐บ NEW | Armor Crates ๐บ NEW | Acidified Water ๐น IMPROVED | Teleporters block
๐ OTHER
๐บ NEW | Photosensitivity Warning Screen ๐บ NEW | Custom particles in acidified water โ IMPORTANT | Switched to Forge 1.20.1-47.4.0 โ FIXED | Sanity sounds only play for affected player.
๐ฅ FEATURES
๐บ NEW | Jumpscares ๐บ NEW | Wiki directly in the game (Keybind: O) ๐บ NEW | Compass on HUD (With MBM Indicator) ๐บ NEW | More Achivements (To guide you) ๐บ NEW | Custom death screen in the Backrooms
โ๏ธ CONFIGURATION
๐น IMPROVED | All '.json' and '.toml' files moved to a 'mbackrooms' folder ๐บ NEW | Allow Wiki (Under General Settings) ๐บ NEW | JumpsScares Settings Category ๐บ NEW | Sanity Settings Category ๐บ NEW | New config loot file for Pools crates
๐ฆ EFFECTS
๐บ NEW | Acidburn effect ๐บ NEW | Scubified effect
๐ ENTITY
๐บ NEW | Level two entity ๐บ NEW | Skin Stealer can locate structures for you ๐ฃ EDITED | Smilers are faster ๐น IMPROVED | Skin Stealer Mimic goal ๐น IMPROVED | Skin Stealer (Aggresive) now has a new model
๐ ITEMS
๐บ NEW | Scuba Hazmat Armor ๐บ NEW | [M.B.M.] Indicator (HUD Compass) ๐ฃ EDITED | Food gives more sanity
๐๏ธ GENERATION
๐บ NEW | Grape generation implemeted for the Pools ๐บ NEW | Level Stairs generation ๐บ NEW | Level Two generation ๐น IMPROVED | More BigRooms in Level One ๐น IMPROVED | Bigger BigRooms in Level One
๐ ๏ธ CRAFTS
๐บ NEW | Scuba Hazmat ๐บ NEW | [M.B.M.] Indicator
๐ Dev Notes
This update is huuuuge! It took me a lot of time to make, so I hope youโll enjoy it. In addition to adding 3 levels and plenty of new features, there are also numerous major technical improvements. Have fun exploring the Backrooms!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tIbKXIj1:wgrk38VZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tIbKXIj1:wgrk38VZ"
}

