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Minecraft: Java Edition
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Changelog
VERSION 4.4.1 Update [13/08/2025] -Hotfix patch using additional information, fixing a critical bug in 4.4.0. Apologies! This version should be a lot more stable.
-Zap-mi and Zapper nerfed against players, reducing the duration and the level of Weakness. -Autocannon is now decreased in power against targets with more than 30 health and against non-flying targets more than 25 blocks away, making them adept at shooting small targets and airborne units. -AP cannon has increased in power to account for buffs to other turrets. -Chosen now properly, as intended, have a 17% chance to drop an Honorium Medal in Phase Two and above. -The size of Phase Two boss waves has been increased by roughly 25 to 40%, increasing difficulty. This is to account for Phase Three difficulty, and reports that boss battles were easier than expected in most modpacks. Boss wave difficulty in more vanilla worlds will be closely monitored. -Friendly Colonies are usually unstoppable. Some Mi resource usages have been fixed, and Mi are now far more expensive in Colonies that have too many Mi compared to structures. In general, a Colony needs one structure per five Mi that inhabit it. -An experimental change to Colonies is being added. Because of Minecraft’s chunk system, very often, players that do not travel will have only one Colony in range of themselves at all times. The range that must exist between Colonies has been decreased from 300 blocks to 200 blocks, which puts multiple Colonies a lot closer to each other. This might cause Colony structures to overlap partly between multiple Colonies- effects of this will be tested. -Mi Anchors no longer generate Metallium Barbs. -Mi Anchors now convert terrain faster. To balance this, destroying an Anchor now reconverts 90% of blocks instead of 75%. -Mi in Phase Three have improved enchantments on their weapons. -Miridium-armor Submirine health 50 -> 55. -Destroyer and Corvette Torpimi reload 12-15 -> 14-17 seconds, reducing effectiveness against underwater players and Submirines. -Bombimi/shell weapons have increased splash damage and no longer deal 25% less damage to players. -The adding of Billoo drop orders was incorrectly put into the latest patch. Instead, after analyzing player behavior, Billoos owned by players now never drop the Mi that are Mounted on them, except if they are Mi ordered to follow the player. -Combat damage of Tubian Monks increased by one. -Slightly tweaked AP Cannon aiming when targeting enemies from afar that are on a lower height than the cannon.
-MiKo and Billoos no longer bomb targets that are flying (4+ blocks off the ground) -Fixed texture of Zapper spawnegg with the wrong armor type. -Fixed Flame-Mi texture flickering while attacking. Flame-Mi now have their intended texture while they are Alliance Mi. -Fixed Ultragoobs not having their health set properly -Fixed description of Ancient Mitopium -Fixed Mitopium Condenser not working, increased rate of success and maximum block range -Fixed bug that caused friendly Mi to spawn with armor when this is not intended.
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Release channel
ReleaseVersion number
4.4.1Loaders
Game versions
1.19.2–1.19.4Downloads
433Publication date
August 13, 2025 at 8:00 PMPublisher
Lord_Blubbee
Member