VERSION 4.4.1 Update [13/08/2025] -Hotfix patch using additional information, fixing a critical bug in 4.4.0. Apologies! This version should be a lot more stable.
-Zap-mi and Zapper nerfed against players, reducing the duration and the level of Weakness. -Autocannon is now decreased in power against targets with more than 30 health and against non-flying targets more than 25 blocks away, making them adept at shooting small targets and airborne units. -AP cannon has increased in power to account for buffs to other turrets. -Chosen now properly, as intended, have a 17% chance to drop an Honorium Medal in Phase Two and above. -The size of Phase Two boss waves has been increased by roughly 25 to 40%, increasing difficulty. This is to account for Phase Three difficulty, and reports that boss battles were easier than expected in most modpacks. Boss wave difficulty in more vanilla worlds will be closely monitored. -Friendly Colonies are usually unstoppable. Some Mi resource usages have been fixed, and Mi are now far more expensive in Colonies that have too many Mi compared to structures. In general, a Colony needs one structure per five Mi that inhabit it. -An experimental change to Colonies is being added. Because of Minecraft’s chunk system, very often, players that do not travel will have only one Colony in range of themselves at all times. The range that must exist between Colonies has been decreased from 300 blocks to 200 blocks, which puts multiple Colonies a lot closer to each other. This might cause Colony structures to overlap partly between multiple Colonies- effects of this will be tested. -Mi Anchors no longer generate Metallium Barbs. -Mi Anchors now convert terrain faster. To balance this, destroying an Anchor now reconverts 90% of blocks instead of 75%. -Mi in Phase Three have improved enchantments on their weapons. -Miridium-armor Submirine health 50 -> 55. -Destroyer and Corvette Torpimi reload 12-15 -> 14-17 seconds, reducing effectiveness against underwater players and Submirines. -Bombimi/shell weapons have increased splash damage and no longer deal 25% less damage to players. -The adding of Billoo drop orders was incorrectly put into the latest patch. Instead, after analyzing player behavior, Billoos owned by players now never drop the Mi that are Mounted on them, except if they are Mi ordered to follow the player. -Combat damage of Tubian Monks increased by one. -Slightly tweaked AP Cannon aiming when targeting enemies from afar that are on a lower height than the cannon.
-MiKo and Billoos no longer bomb targets that are flying (4+ blocks off the ground) -Fixed texture of Zapper spawnegg with the wrong armor type. -Fixed Flame-Mi texture flickering while attacking. Flame-Mi now have their intended texture while they are Alliance Mi. -Fixed Ultragoobs not having their health set properly -Fixed description of Ancient Mitopium -Fixed Mitopium Condenser not working, increased rate of success and maximum block range -Fixed bug that caused friendly Mi to spawn with armor when this is not intended.
-Content upgrades and improvements made by contributors over the past months, preparing Mi Alliance for its port to 1.20.1. -Rebalancings, UX improvements, and a full phase 3
FIXES -Community: Full rework of Mi AI backend -Community: Full rework of Mi spawning backend -Community: Fixed Colony bridges -Community: Added Billoo Drop toggle order -Letter of Thoughts no longer costs Honor -Friendly splash damage should no longer target friendly players -Flamethrower can now use Charcoal -Fixed Archers not working properly -Frequency of “artillery on this position!” call-outs was heavily reduced to less clutter the audioscape. -Torpimis survive for slightly longer out of water and Submirines now target enemies properly, making them more consistent against Destroyers.
BALANCE -Common Mi wearing Miridium now have their health improved, drastically increasing survivability of general Phase 2 platoons. -Mortimi fire rate has been increased to make them more reliable. -All Mortimi impacts deal more damage. -Tonk HE shells fire faster and deal more damage. -Tonk Flamethrowers can no longer target air targets, and their damage per second was reduced once again. -Tonk Autocannons had their accuracy substantially increased, making them a great all-round anti-air weapon. Their damage against underwater targets and accuracy against players was heavily reduced. -MiKo have their damage against larger targets substantially increased. Their damage against players remains the same. They remain counterable with Autocannons. -Destroyers are now Phase Two only. -Torpimis deal more damage against high-health targets, making Submirines the primary counter against Destroyers. -Mi no longer deploy Sponges -Trackers have +1 increased damage and knockback resistance, and have improved retreat behavior.
CONFIG -Added extra percentage-based health modifier for Phase 2 -Added extra percentage-based health modifier for Phase 3
NEW CONTENT -Phase 3 is a full-invasion stage designed for players with a nearly maxed-out army, putting full focus on Mi Alliance. -Phase 3 triples Mi spawn rate and spawn size. Prepare for war. -Phase 3 can be shut down at some point. -Phase 3 causes dimension-unique Mi to spawn in any dimension. -Phase 3 allows Mi to deploy upgraded terraforming beacons, and Legionnaire Goobs.
-Zap-mi new Mi for both players and enemies, a Mi that locks down important targets. This specialist is found in the End. -Added a very expensive Chosen Recruit -Community: Changed Warptrooper Warp-Pack sound effect to be more minimalistic.
PLANNED -Full user interface for improved PvP system to replace Declaration Blocks with -Phase 3 will have additional content and unique loot drops in the future.
VERSION 4.3.1 Update [20/10/24] -Added Shamanic Staff Tubian Artifact
-Rebalance: Tonks >Tonks should have an infantry support role. Arrow attack is to be slightly nerfed. -Rebalance: Mortars & Mortimi >Lowered rate of fire in battle, adding a minimum range to prevent effectiveness at melee distances. Splash damage reduced. -Rebalance: Flamethrower >Lowered rate of fire in battle, adding a minimum range to prevent effectiveness at melee distances. Splash damage reduced. -Rebalance: HE Cannon >Deals half damage against air targets. Reinforced minimum range, nerfing them from close distances. Splash damage reduced. -Rebalance: Autocannon >Moved to an anti-air or close-quarters centric role with heavily improved accuracy but reduced range. -Rebalance: MiKo >Deals more damage with cannons to improve effectiveness. -Rebalance: Billoo >Health increased. For players, Billoo are rarely a problem when players acquire ranged weapons. Increasing health is mostly relevant to have them resist attacks better, especially extremely powerful AP turrets which still hard-counter Billoos. -Rebalance: Wizard-Mi >Damage against foreign increased. >From: 4 (+4 vs non-players) >To: 4 (+4 vs non-players, +10 vs foreign) -Rebalance: Archer >Damage against non-players increased by 25%
-Fixed Tonkmi -Fixed Bombimis having too much health, preventing explosions from Billoos and MiKos -Fixed new Tonk Turrets not saving their Bruchmiller Shells upgrade when picked up -Fixed spawneggs, no proper equipment, too many turrets -Fixed Destroyer language tag
VERSION 4.3.0 ARTILLERY UPDATE [17/10/24] -Added Artillery. Officers and players using new Transceivers can call in artillery strikes from Mortar blocks, Mortar-Mi and Mortar turrets from very long range. -Added Mortar Turret, a heavy Tonk-mounted Mortar. -Added boss battle: [Secret] -Added Mi Engineers. These crafty new Mis enter your world alongside Explorers and Hunters relatively early on. They are independent from Colonies and have their own important buildings to construct. Later in the game they can build Artillery stations and Ambush Beacons. -Added Destroyer. This heavy capital ship has three turrets with which it deals substantial damage to anything you throw at it. Approach with extreme care. -Updated Tonk Turrets. Each Turret is now craftable, has a new model, and has been rebalanced.
-Colonies no longer have Core limits. Colonies now indefinitely expand in terms of structures, though the existing soft cap that increases resource cost of extra Cores stays. Config can change this. -Capturing colonies now puts the colony on a cooldown in which it cannot switch factions, allowing you to capture without penalties. -Doubled the rate of fire of Miridium and Infermium firearms, and improved animations -Increased health of MiKo fighter-bombers 35 -> 45 -MiKo damage slightly increased, but they deal 25% less damage to players -Added firing animations to MiKos and Autocannons -Reduced frequency of Tonkmi voicelines -Increased frequency of Tracker activity -Trackers are more daring -Trackers have a slight health buff 35 -> 40 -Increased amount of naval spawns. -Torpimis deal increased damage to non-player targets -HE shells and mortars deal 25% reduced damage to players
-Removed Mi bridge-building capabilities over water. This is an experimental test. To add a greater focus on naval units!
-Fixed description of Mitopium Gem -Reverted change to block config -Fixed Tracker set target crash while you are flying (line 421 or so) -Fixed at entities.EntityPatrollus$PatrolGoal.m_8037_(EntityPatrollus.java:1051) null pointer -Fixed Mortimi and explosions of shells dealing less damage than intended -Fixed Patrol goal not working -Fixed Mi leaders spawning without equipment -Increased range of Advance order
-Known bug: Tonk Turrets don’t always rotate properly on Corvettes and Destroyers
VERSION 4.2.0 THE WAR UPDATE: 30/04/24 -Added the Forgotten Church, with an unknown new purpose… -Added three new boss battles, of higher difficulty than the Battle of Hammibal! -One can fight the Desert Fox, Rommi, and his tank divisions! -One can fight the ace Red Baron, and his massive air force! -One can fight the Admiral Mimitz, and his massive fleet! -Added Mirikmar-class Corvette, which is the new main representation of Alliance and player naval power. -Added different Tonk Turret types: HE Cannon, Autocannon, Flamethrower. These are randomly selected whenever you place a Tonk Turret. They are activated by holding a Bombimi, Dispenser, or Flamethrower in the hand slot of a Tonk Turret which is useful for those that wish to edit Tonks in Creative. -Added a new way to declare war on your friends and form teams!
-Most Mi voices have been converted to Mono and will now properly scale in 3D space, as has been requested for a long time! Not every sound effect has been tested, so I urge players to be vocal about the current state of the Mi soundscape. -Recipe for Memory of Hammibal requires only 1 Goobie essence now -Very slightly reduced technology costs for Alliance and Tubian colonies -Metallium machines now have a small chance to drop an entire Metallium Block -Made Terraform config more accurate -Buffed Trackers with +1 melee damage -Trackers have 20% less resting time and are more active -Increased Officer pick up speed for non-Seedling items -Snipers deal normal damage and should be fixed: Emergency damage limiter added -Updated Tonk Turret particles -Tonk Turrets can now easily be placed on any Mi (machine). -Tonk combat behavior changed: Will now move less when at range -Reworked damage calculation for Bombimis & variants -Removed Stance transceivers. -Forgotten Rock is now used instead of Darkbrick to craft Wardrock -Three new Wardrock variants were added for decoration purposes, including bricks, pillars, and glass. -Stripped Wood variants added for decoration purposes
-The new DECLARATION block is crafted using a mistrum sword and eight Mistrum bricks. You can place this with a sign above it to declare war on all usernames listed on the sign. Whenever your Mis spot any listed player or Mi owned by such a player, they will engage. -As long as a DECLARATION block exists, your Mis are friendly to all players. -You can type nothing on these signs to to make your Mis friendly to everyone. -You can type ALL on these signs to become hostile to all other player’s armies. -Declaration blocks are active as long as they are chunk loaded. To cover larger areas, you’ll need multiple Declaration blocks. -Of course, these blocks can be sabotaged. Guard them well!
-Divided Creative mode tabs into “Creative-only” Mi items and all other Mi items -Config health changes now work in percentages -Config now allows melee attack damage changes for all Mis against all targets, or specifically against foreign mobs, for balancing in invasion-mod-heavy modpacks -Added alternative dimension whitelist to config -Changed Terraform config format for ease of use -Removed config for co-op because of Declaration rework -Changed default config section for “They Know” to false, because player experience is more important than lore -Increased limits in the Config for people who have NASA supercomputers
-Fixed more Relicoid spawning than was intended -Fixed turning of piloted non-land vehicles -Fixed self-destructing Tonk Staff -Fixed letter of Attack strength being very subpar -Fixed Embassies not properly storing Power Level of the world -Fixed entities.EntityMi$ScanTravel.m_8056_(EntityMi.java:4833) -Fixed block.TileEntityCore.nearbyColonyPurpose(TileEntityCore.java:1419)